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 # asset\_preparation::v3::material::AnisotropyTexture Struct Reference

 Last update: 16.07.2025 

The texture properties of an anisotropy. [More...](structasset__preparation_1_1v3_1_1material_1_1_anisotropy_texture.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

google::protobuf::Int32Value [map\_identifier](structasset__preparation_1_1v3_1_1material_1_1_anisotropy_texture.xhtml#a876b08c37ac0f238902730ee6133a727) = 1 google::protobuf::Int32Value [map\_uv\_channel](structasset__preparation_1_1v3_1_1material_1_1_anisotropy_texture.xhtml#ad7b92f03952247eadfc1bb321486edd3) = 2 <a id="details" name="details"></a>## Detailed Description

The texture properties of an anisotropy.



## Member Data Documentation

<a id="a876b08c37ac0f238902730ee6133a727"></a>## [◆ ](#a876b08c37ac0f238902730ee6133a727)map\_identifier

 google::protobuf::Int32Value asset\_preparation::v3::material::AnisotropyTexture::map\_identifier = 1

The identifier of the anisotropy map referenced in the material.

NoteThe anisotropy map reference can be removed by setting the value '-1'. 



<a id="ad7b92f03952247eadfc1bb321486edd3"></a>## [◆ ](#ad7b92f03952247eadfc1bb321486edd3)map\_uv\_channel

 google::protobuf::Int32Value asset\_preparation::v3::material::AnisotropyTexture::map\_uv\_channel = 2

The anisotropy map UV channel.

NoteMust be 1, 2, 3 or 4.The default value is 1. 



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The documentation for this struct was generated from the following file:- material\_description.proto