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 # asset\_preparation::v3::material::MaskTexture Struct Reference

 Last update: 16.07.2025 

Texture properties for mask. [More...](structasset__preparation_1_1v3_1_1material_1_1_mask_texture.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

google::protobuf::Int32Value [map\_identifier](structasset__preparation_1_1v3_1_1material_1_1_mask_texture.xhtml#a062685fd74e5ac1911c464bf83df5d32) = 1 google::protobuf::Int32Value [map\_uv\_channel](structasset__preparation_1_1v3_1_1material_1_1_mask_texture.xhtml#af75f1af4650af2f3db1bcae633f3d475) = 2 <a id="details" name="details"></a>## Detailed Description

Texture properties for mask.



## Member Data Documentation

<a id="a062685fd74e5ac1911c464bf83df5d32"></a>## [◆ ](#a062685fd74e5ac1911c464bf83df5d32)map\_identifier

 google::protobuf::Int32Value asset\_preparation::v3::material::MaskTexture::map\_identifier = 1

The identifier of the mask map referenced in the material.

NoteThe mask map reference can be removed by setting the value '-1'. 



<a id="af75f1af4650af2f3db1bcae633f3d475"></a>## [◆ ](#af75f1af4650af2f3db1bcae633f3d475)map\_uv\_channel

 google::protobuf::Int32Value asset\_preparation::v3::material::MaskTexture::map\_uv\_channel = 2

The mask map UV channel.

NoteMust be 1, 2, 3 or 4.The default value is 1. 



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The documentation for this struct was generated from the following file:- material\_description.proto