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 # asset\_preparation::v3::material::NormalTexture Struct Reference

 Last update: 16.07.2025 

Texture properties for normal contribution. [More...](structasset__preparation_1_1v3_1_1material_1_1_normal_texture.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

google::protobuf::Int32Value [map\_identifier](structasset__preparation_1_1v3_1_1material_1_1_normal_texture.xhtml#adcebe75c552c31359209907ba9d43b1e) = 1 google::protobuf::Int32Value [map\_uv\_channel](structasset__preparation_1_1v3_1_1material_1_1_normal_texture.xhtml#aafda93475a58d27396301bae83afce16) = 2 google::protobuf::DoubleValue [intensity](structasset__preparation_1_1v3_1_1material_1_1_normal_texture.xhtml#a458c55e8be74fb6feaf80dd665623a85) = 3 <a id="details" name="details"></a>## Detailed Description

Texture properties for normal contribution.



## Member Data Documentation

<a id="adcebe75c552c31359209907ba9d43b1e"></a>## [◆ ](#adcebe75c552c31359209907ba9d43b1e)map\_identifier

 google::protobuf::Int32Value asset\_preparation::v3::material::NormalTexture::map\_identifier = 1

The identifier of the normal map referenced in the material.

NoteThe normal map reference can be removed by setting the value '-1'. 



<a id="aafda93475a58d27396301bae83afce16"></a>## [◆ ](#aafda93475a58d27396301bae83afce16)map\_uv\_channel

 google::protobuf::Int32Value asset\_preparation::v3::material::NormalTexture::map\_uv\_channel = 2

The normal map UV channel.

NoteMust be 1, 2, 3 or 4.The default value is 1. 



<a id="a458c55e8be74fb6feaf80dd665623a85"></a>## [◆ ](#a458c55e8be74fb6feaf80dd665623a85)intensity

 google::protobuf::DoubleValue asset\_preparation::v3::material::NormalTexture::intensity = 3

The normal intensity.

Unit: Percentage (%)

NoteMust be a double in the range \[-100,100\].The default value is 100.If the normal map is not defined, the intensity will be ignored. 



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The documentation for this struct was generated from the following file:- material\_description.proto