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 # asset\_preparation::v3::material::RoughnessTexture Struct Reference

 Last update: 16.07.2025 

The roughness texture properties. [More...](structasset__preparation_1_1v3_1_1material_1_1_roughness_texture.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

google::protobuf::Int32Value [map\_identifier](structasset__preparation_1_1v3_1_1material_1_1_roughness_texture.xhtml#a586c23899374338973463029ece13ee0) = 1 google::protobuf::Int32Value [map\_uv\_channel](structasset__preparation_1_1v3_1_1material_1_1_roughness_texture.xhtml#ac3912298ece38b30b3264ffce99252e0) = 2 google::protobuf::DoubleValue [intensity](structasset__preparation_1_1v3_1_1material_1_1_roughness_texture.xhtml#a9e01cd690dece5cfd70f790f6147824b) = 3 <a id="details" name="details"></a>## Detailed Description

The roughness texture properties.



## Member Data Documentation

<a id="a586c23899374338973463029ece13ee0"></a>## [◆ ](#a586c23899374338973463029ece13ee0)map\_identifier

 google::protobuf::Int32Value asset\_preparation::v3::material::RoughnessTexture::map\_identifier = 1

The identifier of the roughness map referenced in the material.

NoteThe roughness map reference can be removed by setting the value '-1'. 



<a id="ac3912298ece38b30b3264ffce99252e0"></a>## [◆ ](#ac3912298ece38b30b3264ffce99252e0)map\_uv\_channel

 google::protobuf::Int32Value asset\_preparation::v3::material::RoughnessTexture::map\_uv\_channel = 2

The roughness map UV channel.

NoteMust be an integer in the range \[1,4\].The default value is 1. 



<a id="a9e01cd690dece5cfd70f790f6147824b"></a>## [◆ ](#a9e01cd690dece5cfd70f790f6147824b)intensity

 google::protobuf::DoubleValue asset\_preparation::v3::material::RoughnessTexture::intensity = 3

The roughness intensity.

NoteMust be a double in the range \[0,200\].The default value is 100.If the roughness map is not defined, the intensity will be ignored. 



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The documentation for this struct was generated from the following file:- material\_description.proto