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 # asset\_preparation::v3::material::SpecularTexture Struct Reference

 Last update: 16.07.2025 

Texture properties for specular contribution. [More...](structasset__preparation_1_1v3_1_1material_1_1_specular_texture.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

google::protobuf::Int32Value [map\_identifier](structasset__preparation_1_1v3_1_1material_1_1_specular_texture.xhtml#a5a587c2672a3a5df6a246a46dc16eed7) = 1 google::protobuf::Int32Value [map\_uv\_channel](structasset__preparation_1_1v3_1_1material_1_1_specular_texture.xhtml#aa8bb420c344144daa44f3944169eb801) = 2 google::protobuf::DoubleValue [intensity](structasset__preparation_1_1v3_1_1material_1_1_specular_texture.xhtml#a6e5617070dbc6e05e44cd746326a0006) = 3 <a id="details" name="details"></a>## Detailed Description

Texture properties for specular contribution.



## Member Data Documentation

<a id="a5a587c2672a3a5df6a246a46dc16eed7"></a>## [◆ ](#a5a587c2672a3a5df6a246a46dc16eed7)map\_identifier

 google::protobuf::Int32Value asset\_preparation::v3::material::SpecularTexture::map\_identifier = 1

The identifier of the specular map referenced in the material.

NoteThe specular map reference can be removed by setting the value '-1'. 



<a id="aa8bb420c344144daa44f3944169eb801"></a>## [◆ ](#aa8bb420c344144daa44f3944169eb801)map\_uv\_channel

 google::protobuf::Int32Value asset\_preparation::v3::material::SpecularTexture::map\_uv\_channel = 2

The UV channel.

NoteMust be 1, 2, 3 or 4.The default value is 1. 



<a id="a6e5617070dbc6e05e44cd746326a0006"></a>## [◆ ](#a6e5617070dbc6e05e44cd746326a0006)intensity

 google::protobuf::DoubleValue asset\_preparation::v3::material::SpecularTexture::intensity = 3

The specular intensity.

NoteMust be a double in the range \[0,200\].The default value is 100.If the specular map is not defined, the intensity will be ignored. 



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The documentation for this struct was generated from the following file:- material\_description.proto