asset_preparation::v3::natural_sky::CreateNaturalSkyStateRequest Struct Reference
Last update: 16.07.2025The information required to create a natural sky state. More...
Collaboration diagram for asset_preparation::v3::natural_sky::CreateNaturalSkyStateRequest:

Public Attributes | |
| google::protobuf::Int32Value | identifier = 1 |
| string | state_name = 2 |
| google::protobuf::StringValue | base_state_name = 3 |
| NaturalSkyProperties | state_properties = 4 |
Detailed Description
The information required to create a natural sky state.
Member Data Documentation
◆ identifier
| google::protobuf::Int32Value asset_preparation::v3::natural_sky::CreateNaturalSkyStateRequest::identifier = 1 |
The natural sky identifier.
◆ state_name
| string asset_preparation::v3::natural_sky::CreateNaturalSkyStateRequest::state_name = 2 |
The state name.
- Note
- Names must be unique amongst sibling states.
- "Default" name is reserved.
◆ base_state_name
| google::protobuf::StringValue asset_preparation::v3::natural_sky::CreateNaturalSkyStateRequest::base_state_name = 3 |
The name of an already existing state on which will be based the state to create.
- Note
- If not defined, the natural sky properties are used.
◆ state_properties
| NaturalSkyProperties asset_preparation::v3::natural_sky::CreateNaturalSkyStateRequest::state_properties = 4 |
The state properties.
The documentation for this struct was generated from the following file:
- natural_sky_description.proto