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 # asset\_preparation::v3::point\_light::PointLightProperties Struct Reference

 Last update: 16.07.2025 

The properties of a point light. [More...](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#details)

Collaboration diagram for asset_preparation::v3::point_light::PointLightProperties:

![Collaboration graph](/sites/default/files/migrate-content/avxcelerate_asset_preparation_api_2024_r2/structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties__coll__graph.png)

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## <a name="pub-attribs"></a>Public Attributes

[Intensity](structasset__preparation_1_1v3_1_1point__light_1_1_intensity.xhtml) [intensity](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#a43ef8886014d5d1933c583bd7b5cbfd8) = 1 [SpectrumLibrary](structasset__preparation_1_1v3_1_1point__light_1_1_spectrum_library.xhtml) [spectrum\_library](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#a11fc596b209fa26a3adb4453947a6c4d) = 2 [BlackBody](structasset__preparation_1_1v3_1_1point__light_1_1_black_body.xhtml) [black\_body](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#ad3306fa5205573f9cd7778aa80d435d7) = 3 [Monochromatic](structasset__preparation_1_1v3_1_1point__light_1_1_monochromatic.xhtml) [monochromatic](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#ad336457a8be58ddeabc2eae58c6bc6df) = 4 [common::Empty](structasset__preparation_1_1v3_1_1common_1_1_empty.xhtml) [no\_shadow](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#aff2b0e74e2b7c517cffbab3c09c4bb94) = 5 [Shadows](structasset__preparation_1_1v3_1_1point__light_1_1_shadows.xhtml) [static\_shadows](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#a264b76bef3a45c7a33f9bca236623fb3) = 6 [Shadows](structasset__preparation_1_1v3_1_1point__light_1_1_shadows.xhtml) [dynamic\_shadows](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#a28cde849716286e6fda67458154eb560) = 7 [Rendering](structasset__preparation_1_1v3_1_1point__light_1_1_rendering.xhtml) [rendering](structasset__preparation_1_1v3_1_1point__light_1_1_point_light_properties.xhtml#aecde62fdf27bdb30b3bb2c58fa3780bc) = 8 <a id="details" name="details"></a>## Detailed Description

The properties of a point light.



## Member Data Documentation

<a id="a43ef8886014d5d1933c583bd7b5cbfd8"></a>## [◆ ](#a43ef8886014d5d1933c583bd7b5cbfd8)intensity

 [Intensity](structasset__preparation_1_1v3_1_1point__light_1_1_intensity.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::intensity = 1

The intensity.





<a id="a11fc596b209fa26a3adb4453947a6c4d"></a>## [◆ ](#a11fc596b209fa26a3adb4453947a6c4d)spectrum\_library

 [SpectrumLibrary](structasset__preparation_1_1v3_1_1point__light_1_1_spectrum_library.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::spectrum\_library = 2

ONEOF(spectrum) Spectrum based on a spectrum file.





<a id="ad3306fa5205573f9cd7778aa80d435d7"></a>## [◆ ](#ad3306fa5205573f9cd7778aa80d435d7)black\_body

 [BlackBody](structasset__preparation_1_1v3_1_1point__light_1_1_black_body.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::black\_body = 3

ONEOF(spectrum) Spectrum based on a black body.

NoteThis is the default type of spectrum. 



<a id="ad336457a8be58ddeabc2eae58c6bc6df"></a>## [◆ ](#ad336457a8be58ddeabc2eae58c6bc6df)monochromatic

 [Monochromatic](structasset__preparation_1_1v3_1_1point__light_1_1_monochromatic.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::monochromatic = 4

ONEOF(spectrum) [Monochromatic](structasset__preparation_1_1v3_1_1point__light_1_1_monochromatic.xhtml "Monochromatic spectrum.") spectrum.





<a id="aff2b0e74e2b7c517cffbab3c09c4bb94"></a>## [◆ ](#aff2b0e74e2b7c517cffbab3c09c4bb94)no\_shadow

 [common::Empty](structasset__preparation_1_1v3_1_1common_1_1_empty.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::no\_shadow = 5

ONEOF(shadows) The point light does not cast shadows.





<a id="a264b76bef3a45c7a33f9bca236623fb3"></a>## [◆ ](#a264b76bef3a45c7a33f9bca236623fb3)static\_shadows

 [Shadows](structasset__preparation_1_1v3_1_1point__light_1_1_shadows.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::static\_shadows = 6

ONEOF(shadows) The point light produces static shadows.





<a id="a28cde849716286e6fda67458154eb560"></a>## [◆ ](#a28cde849716286e6fda67458154eb560)dynamic\_shadows

 [Shadows](structasset__preparation_1_1v3_1_1point__light_1_1_shadows.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::dynamic\_shadows = 7

ONEOF(shadows) The point light produces dynamic shadows.

NoteThis is the default type of shadows. 



<a id="aecde62fdf27bdb30b3bb2c58fa3780bc"></a>## [◆ ](#aecde62fdf27bdb30b3bb2c58fa3780bc)rendering

 [Rendering](structasset__preparation_1_1v3_1_1point__light_1_1_rendering.xhtml) asset\_preparation::v3::point\_light::PointLightProperties::rendering = 8

The rendering properties.





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The documentation for this struct was generated from the following file:- point\_light\_description.proto