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 # asset\_preparation::v3::scene\_tree::NodeIdentity Struct Reference

 Last update: 16.07.2025 

The full identity of a node, consisting of an identifier and a name. [More...](structasset__preparation_1_1v3_1_1scene__tree_1_1_node_identity.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

int32 [identifier](structasset__preparation_1_1v3_1_1scene__tree_1_1_node_identity.xhtml#ac8ad0099063e54cc7c3e6126d0c9d1fb) = 1 string [name](structasset__preparation_1_1v3_1_1scene__tree_1_1_node_identity.xhtml#a5a8c72e8a107c32a7dd33eed07c8e35e) = 2 <a id="details" name="details"></a>## Detailed Description

The full identity of a node, consisting of an identifier and a name.



## Member Data Documentation

<a id="ac8ad0099063e54cc7c3e6126d0c9d1fb"></a>## [◆ ](#ac8ad0099063e54cc7c3e6126d0c9d1fb)identifier

 int32 asset\_preparation::v3::scene\_tree::NodeIdentity::identifier = 1

The node identifier.





<a id="a5a8c72e8a107c32a7dd33eed07c8e35e"></a>## [◆ ](#a5a8c72e8a107c32a7dd33eed07c8e35e)name

 string asset\_preparation::v3::scene\_tree::NodeIdentity::name = 2

The node name.





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The documentation for this struct was generated from the following file:- scenetree\_description.proto