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 # asset\_preparation::v3::scene\_tree::UpdateNodeRequest Struct Reference

 Last update: 16.07.2025 

The information required to update a node. [More...](structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request.xhtml#details)

Collaboration diagram for asset_preparation::v3::scene_tree::UpdateNodeRequest:

![Collaboration graph](/sites/default/files/migrate-content/avxcelerate_asset_preparation_api_2024_r2/structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request__coll__graph.png)

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## <a name="pub-attribs"></a>Public Attributes

int32 [scene\_tree\_identifier](structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request.xhtml#a6c82de9cd295d3b2eacb357dd6fecf06) = 1 int32 [node\_identifier](structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request.xhtml#a35aa7791005646ea0bf6207709d398a8) = 2 google::protobuf::Int32Value [identifier](structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request.xhtml#a39c43932873ea2532f4d11dc3f357724) = 3 google::protobuf::StringValue [name](structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request.xhtml#a49e08a741290ec1b9193579430ef3ff2) = 4 [NodeProperties](structasset__preparation_1_1v3_1_1scene__tree_1_1_node_properties.xhtml) [properties](structasset__preparation_1_1v3_1_1scene__tree_1_1_update_node_request.xhtml#a3e2a114ac44df5124bca112d56a8fa0b) = 5 <a id="details" name="details"></a>## Detailed Description

The information required to update a node.



## Member Data Documentation

<a id="a6c82de9cd295d3b2eacb357dd6fecf06"></a>## [◆ ](#a6c82de9cd295d3b2eacb357dd6fecf06)scene\_tree\_identifier

 int32 asset\_preparation::v3::scene\_tree::UpdateNodeRequest::scene\_tree\_identifier = 1

ONEOF(parent) The identifier of the parent scene tree.





<a id="a35aa7791005646ea0bf6207709d398a8"></a>## [◆ ](#a35aa7791005646ea0bf6207709d398a8)node\_identifier

 int32 asset\_preparation::v3::scene\_tree::UpdateNodeRequest::node\_identifier = 2

ONEOF(parent) The identifier of the parent node.





<a id="a39c43932873ea2532f4d11dc3f357724"></a>## [◆ ](#a39c43932873ea2532f4d11dc3f357724)identifier

 google::protobuf::Int32Value asset\_preparation::v3::scene\_tree::UpdateNodeRequest::identifier = 3

The identifier of the node.





<a id="a49e08a741290ec1b9193579430ef3ff2"></a>## [◆ ](#a49e08a741290ec1b9193579430ef3ff2)name

 google::protobuf::StringValue asset\_preparation::v3::scene\_tree::UpdateNodeRequest::name = 4

The node name.

NoteNames must be unique amongst siblings (nodes, geometries and light instances).If no name is defined, the name is not updated. 



<a id="a3e2a114ac44df5124bca112d56a8fa0b"></a>## [◆ ](#a3e2a114ac44df5124bca112d56a8fa0b)properties

 [NodeProperties](structasset__preparation_1_1v3_1_1scene__tree_1_1_node_properties.xhtml) asset\_preparation::v3::scene\_tree::UpdateNodeRequest::properties = 5

The node properties.

NoteAll the properties are optional. 



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The documentation for this struct was generated from the following file:- scenetree\_description.proto