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 # vss::EulerAngles Struct Reference

 Last update: 14.01.2025 

Euler angles. [More...](structvss_1_1_euler_angles.xhtml#details)

## <a name="pub-attribs"></a>Public Attributes

double [yaw](structvss_1_1_euler_angles.xhtml#a888cc94a5a110bb79ed09b08349171b4) = 1 double [pitch](structvss_1_1_euler_angles.xhtml#add04f3a1b9c487ae403850139fe38ba3) = 2 double [roll](structvss_1_1_euler_angles.xhtml#a17c6d048a0e5d7f9c6cc2de289361d6c) = 3 <a id="details" name="details"></a>## Detailed Description

Euler angles.

NoteIn AVX convention, yaw is the rotation around the Y axis, pitch is the rotation around the X axis and roll is the rotation around the Z axis. 

## Member Data Documentation

<a id="a888cc94a5a110bb79ed09b08349171b4"></a>## [◆ ](#a888cc94a5a110bb79ed09b08349171b4)yaw

 double vss::EulerAngles::yaw = 1

The rotation around the Y axis.





<a id="add04f3a1b9c487ae403850139fe38ba3"></a>## [◆ ](#add04f3a1b9c487ae403850139fe38ba3)pitch

 double vss::EulerAngles::pitch = 2

The rotation around the X axis.





<a id="a17c6d048a0e5d7f9c6cc2de289361d6c"></a>## [◆ ](#a17c6d048a0e5d7f9c6cc2de289361d6c)roll

 double vss::EulerAngles::roll = 3

The rotation around the Z axis.





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The documentation for this struct was generated from the following file:- geometry.proto