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 # vss::simulation::Configuration Struct Reference

 Last update: 14.01.2025 

Configuration message containing all parameters needed to load resources in AVX. [More...](structvss_1_1simulation_1_1_configuration.xhtml#details)

Collaboration diagram for vss::simulation::Configuration:

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## <a name="pub-attribs"></a>Public Attributes

[SceneInfo](structvss_1_1simulation_1_1_scene_info.xhtml) [scene](structvss_1_1simulation_1_1_configuration.xhtml#af7ee4b6d16a2941e5fc5bd0167abab7d) = 1 [EndPointRange](structvss_1_1simulation_1_1_end_point_range.xhtml) [deploy\_parameters](structvss_1_1simulation_1_1_configuration.xhtml#a1dc1c11d3055f446c91bb0bccc9d2380) = 2 \[deprecated = true\] [DeployConfiguration](structvss_1_1simulation_1_1_deploy_configuration.xhtml) [deploy\_configuration](structvss_1_1simulation_1_1_configuration.xhtml#ae55bdd70e00a832afb0172ac8a06fee3) = 8 [SimulationParameters](structvss_1_1simulation_1_1_simulation_parameters.xhtml) [simulation\_parameters](structvss_1_1simulation_1_1_configuration.xhtml#ab2ca6e67a006c59f5427e72e019934d9) = 3 [SensorConfig](structvss_1_1simulation_1_1_sensor_config.xhtml) [sensors](structvss_1_1simulation_1_1_configuration.xhtml#a8456a26f81573e77effe564b9ac31e74) = 6 [LightingSystemConfiguration](structvss_1_1simulation_1_1_lighting_system_configuration.xhtml) [lighting\_system\_configuration](structvss_1_1simulation_1_1_configuration.xhtml#a8f58234af89c942eb31a4f3239d6a303) = 4 [LightingSystem](structvss_1_1simulation_1_1_lighting_system.xhtml) [lighting\_system](structvss_1_1simulation_1_1_configuration.xhtml#aa6e8086da10dfb62070f12e8cede379b) = 7 \[deprecated = true\] [vss::ObjectIdentifier](structvss_1_1_object_identifier.xhtml) [ego\_vehicle\_identity](structvss_1_1simulation_1_1_configuration.xhtml#a4079dcd84abf3f077df0fc954e252d48) = 5 <a id="details" name="details"></a>## Detailed Description

Configuration message containing all parameters needed to load resources in AVX.



## Member Data Documentation

<a id="af7ee4b6d16a2941e5fc5bd0167abab7d"></a>## [◆ ](#af7ee4b6d16a2941e5fc5bd0167abab7d)scene

 [SceneInfo](structvss_1_1simulation_1_1_scene_info.xhtml) vss::simulation::Configuration::scene = 1

`<a class="el" href="structvss_1_1simulation_1_1_scene_info.xhtml" title="Contains all components that make up a scene: the assets and the track.">SceneInfo</a>`.





<a id="a1dc1c11d3055f446c91bb0bccc9d2380"></a>## [◆ ](#a1dc1c11d3055f446c91bb0bccc9d2380)deploy\_parameters

 [EndPointRange](structvss_1_1simulation_1_1_end_point_range.xhtml) vss::simulation::Configuration::deploy\_parameters = 2 \[deprecated = true\]

The infrastructure deploy parameters.

WarningThis field is marked deprecated and might be removed in later versions. Consider using [DeployConfiguration](structvss_1_1simulation_1_1_deploy_configuration.xhtml "Describes the parameters used to configure AVX deployment.") instead. 



<a id="ae55bdd70e00a832afb0172ac8a06fee3"></a>## [◆ ](#ae55bdd70e00a832afb0172ac8a06fee3)deploy\_configuration

 [DeployConfiguration](structvss_1_1simulation_1_1_deploy_configuration.xhtml) vss::simulation::Configuration::deploy\_configuration = 8

The infrastructure deploy parameters.





<a id="ab2ca6e67a006c59f5427e72e019934d9"></a>## [◆ ](#ab2ca6e67a006c59f5427e72e019934d9)simulation\_parameters

 [SimulationParameters](structvss_1_1simulation_1_1_simulation_parameters.xhtml) vss::simulation::Configuration::simulation\_parameters = 3

The simulation parameters.





<a id="a8456a26f81573e77effe564b9ac31e74"></a>## [◆ ](#a8456a26f81573e77effe564b9ac31e74)sensors

 [SensorConfig](structvss_1_1simulation_1_1_sensor_config.xhtml) vss::simulation::Configuration::sensors = 6

`<a class="el" href="structvss_1_1simulation_1_1_sensor_config.xhtml" title="Describes a binary sensor configuration data.">SensorConfig</a>`.





<a id="a8f58234af89c942eb31a4f3239d6a303"></a>## [◆ ](#a8f58234af89c942eb31a4f3239d6a303)lighting\_system\_configuration

 [LightingSystemConfiguration](structvss_1_1simulation_1_1_lighting_system_configuration.xhtml) vss::simulation::Configuration::lighting\_system\_configuration = 4

The lighting system configuration of the ego vehicle.

NoteMultiple lighting systems can be associated with the ego vehicle, but only one can be set as active. When this parameter is not set, the vehicle lighting is based on the tags defined in the vehicle asset. 



<a id="aa6e8086da10dfb62070f12e8cede379b"></a>## [◆ ](#aa6e8086da10dfb62070f12e8cede379b)lighting\_system

 [LightingSystem](structvss_1_1simulation_1_1_lighting_system.xhtml) vss::simulation::Configuration::lighting\_system = 7 \[deprecated = true\]

The lighting system configuration of the ego vehicle.

WarningThis field is marked deprecated and might be removed in later versions. Consider using [LightingSystemConfiguration](structvss_1_1simulation_1_1_lighting_system_configuration.xhtml) instead. 



<a id="a4079dcd84abf3f077df0fc954e252d48"></a>## [◆ ](#a4079dcd84abf3f077df0fc954e252d48)ego\_vehicle\_identity

 [vss::ObjectIdentifier](structvss_1_1_object_identifier.xhtml) vss::simulation::Configuration::ego\_vehicle\_identity = 5

The ego vehicle's unique identifier (the vehicle instance on which the sensor configuration will be attached).





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The documentation for this struct was generated from the following file:- configuration.proto