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 # vss::simulation::EnvironmentUpdate Struct Reference

 Last update: 14.01.2025 

Applies an update to the environment. [More...](structvss_1_1simulation_1_1_environment_update.xhtml#details)

Collaboration diagram for vss::simulation::EnvironmentUpdate:

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## <a name="pub-attribs"></a>Public Attributes

google::protobuf::Timestamp [date\_time](structvss_1_1simulation_1_1_environment_update.xhtml#aa1c4817b2557a886a6b1eb955ecc2331) = 1 [State](structvss_1_1simulation_1_1_state.xhtml) [streetLightsState](structvss_1_1simulation_1_1_environment_update.xhtml#a55256ba6cb1cf035a9ad4e7780d8eef5) = 2 <a id="details" name="details"></a>## Detailed Description

Applies an update to the environment.

Indicates what is changing.



## Member Data Documentation

<a id="aa1c4817b2557a886a6b1eb955ecc2331"></a>## [◆ ](#aa1c4817b2557a886a6b1eb955ecc2331)date\_time

 google::protobuf::Timestamp vss::simulation::EnvironmentUpdate::date\_time = 1

ONEOF(value) Time of day (as sent by the simulation framework) applied to the AVX sky model.





<a id="a55256ba6cb1cf035a9ad4e7780d8eef5"></a>## [◆ ](#a55256ba6cb1cf035a9ad4e7780d8eef5)streetLightsState

 [State](structvss_1_1simulation_1_1_state.xhtml) vss::simulation::EnvironmentUpdate::streetLightsState = 2

ONEOF(value) [State](structvss_1_1simulation_1_1_state.xhtml "State defined on an object node.") to be applied to the nodes tagged "Streetlight" in the track.

NoteOnly the ON/OFF values are accepted. 



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The documentation for this struct was generated from the following file:- world\_update.proto