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 # vss::simulation::KinematicProperties Struct Reference

 Last update: 14.01.2025 

Properties that define the motion of a solid. [More...](structvss_1_1simulation_1_1_kinematic_properties.xhtml#details)

Collaboration diagram for vss::simulation::KinematicProperties:

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## <a name="pub-attribs"></a>Public Attributes

[Vector3D](structvss_1_1_vector3_d.xhtml) [position](structvss_1_1simulation_1_1_kinematic_properties.xhtml#aefd4109e0a63c370433f58f92e99dc5b) = 1 [Vector3D](structvss_1_1_vector3_d.xhtml) [velocity](structvss_1_1simulation_1_1_kinematic_properties.xhtml#a6dc3fe0d515527feda23777e9413f9c1) = 2 [EulerAngles](structvss_1_1_euler_angles.xhtml) [orientation](structvss_1_1simulation_1_1_kinematic_properties.xhtml#a1e9ee7ba28e92290dcf8613da90e1530) = 3 [Vector3D](structvss_1_1_vector3_d.xhtml) [angular\_velocity](structvss_1_1simulation_1_1_kinematic_properties.xhtml#a64b3cdf985f3bb081388e8119e0360a5) = 4 <a id="details" name="details"></a>## Detailed Description

Properties that define the motion of a solid.



## Member Data Documentation

<a id="aefd4109e0a63c370433f58f92e99dc5b"></a>## [◆ ](#aefd4109e0a63c370433f58f92e99dc5b)position

 [Vector3D](structvss_1_1_vector3_d.xhtml) vss::simulation::KinematicProperties::position = 1

Position of the object in the world reference frame.

Unit: meters (m)





<a id="a6dc3fe0d515527feda23777e9413f9c1"></a>## [◆ ](#a6dc3fe0d515527feda23777e9413f9c1)velocity

 [Vector3D](structvss_1_1_vector3_d.xhtml) vss::simulation::KinematicProperties::velocity = 2

Velocity of the object relative to the world reference frame.

Unit: meters per second (m/s)





<a id="a1e9ee7ba28e92290dcf8613da90e1530"></a>## [◆ ](#a1e9ee7ba28e92290dcf8613da90e1530)orientation

 [EulerAngles](structvss_1_1_euler_angles.xhtml) vss::simulation::KinematicProperties::orientation = 3

Orientation of the object relative to the world reference frame.

NoteWhen applying the Euler angles update, it is done in the standard order yaw, pitch, roll.Unit: radians (rad)





<a id="a64b3cdf985f3bb081388e8119e0360a5"></a>## [◆ ](#a64b3cdf985f3bb081388e8119e0360a5)angular\_velocity

 [Vector3D](structvss_1_1_vector3_d.xhtml) vss::simulation::KinematicProperties::angular\_velocity = 4

The new angular velocity vector of the object expressed in the world reference frame.

NoteThe value on the Y axis corresponds to the yaw rotation. The value on the X axis corresponds to the pitch rotation. The value on the Z axis corresponds to the roll rotation.Unit: radians per second (rad/s)





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The documentation for this struct was generated from the following file:- world\_update.proto