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 # vss::simulation::LightingSystemConfiguration Struct Reference

 Last update: 14.01.2025 

Collaboration diagram for vss::simulation::LightingSystemConfiguration:

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## <a name="pub-attribs"></a>Public Attributes

repeated [LightingSystem](structvss_1_1simulation_1_1_lighting_system.xhtml) [lighting\_systems](structvss_1_1simulation_1_1_lighting_system_configuration.xhtml#a17176085ea0e623570c5f5dbf922cbbc) = 1 [vss::ObjectIdentifier](structvss_1_1_object_identifier.xhtml) [active\_lighting\_system](structvss_1_1simulation_1_1_lighting_system_configuration.xhtml#a9638e10edd4f0c8d35906d491108e52b) = 2 <a id="details" name="details"></a>## Detailed Description

Contains all the lighting systems associated with the ego vehicle, as well as the active lighting system.



## Member Data Documentation

<a id="a17176085ea0e623570c5f5dbf922cbbc"></a>## [◆ ](#a17176085ea0e623570c5f5dbf922cbbc)lighting\_systems

 repeated [LightingSystem](structvss_1_1simulation_1_1_lighting_system.xhtml) vss::simulation::LightingSystemConfiguration::lighting\_systems = 1

The list of all lighting systems associated with the ego vehicle.





<a id="a9638e10edd4f0c8d35906d491108e52b"></a>## [◆ ](#a9638e10edd4f0c8d35906d491108e52b)active\_lighting\_system

 [vss::ObjectIdentifier](structvss_1_1_object_identifier.xhtml) vss::simulation::LightingSystemConfiguration::active\_lighting\_system = 2

The lighting system that will be set to active.

NoteIf this value is not set, the first lighting system associated with the ego vehicle is set as active. 



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The documentation for this struct was generated from the following file:- configuration.proto