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 # vss::simulation::PbCameraSimulation Struct Reference

 Last update: 14.01.2025 

Describes the simulation parameters for a physics-based camera. [More...](structvss_1_1simulation_1_1_pb_camera_simulation.xhtml#details)

Collaboration diagram for vss::simulation::PbCameraSimulation:

![Collaboration graph](/sites/default/files/migrate-content/avxcelerate_sensors_simulator_api_2025_r1/structvss_1_1simulation_1_1_pb_camera_simulation__coll__graph.png)

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## <a name="pub-attribs"></a>Public Attributes

[RenderingParameters](structvss_1_1simulation_1_1_rendering_parameters.xhtml) [rendering\_parameters](structvss_1_1simulation_1_1_pb_camera_simulation.xhtml#a4b3f9e42de87f91ee618833755083c1e) = 1 [CameraGroundTruthParameters](structvss_1_1simulation_1_1_camera_ground_truth_parameters.xhtml) [camera\_ground\_truth\_parameters](structvss_1_1simulation_1_1_pb_camera_simulation.xhtml#aa7ac28d7cce9662677f4335e546a3579) = 2 \[deprecated = true\] string [gpu\_name](structvss_1_1simulation_1_1_pb_camera_simulation.xhtml#aec4e7559b96ff5ea6be89c3a93c1c231) = 3 <a id="details" name="details"></a>## Detailed Description

Describes the simulation parameters for a physics-based camera.



## Member Data Documentation

<a id="a4b3f9e42de87f91ee618833755083c1e"></a>## [◆ ](#a4b3f9e42de87f91ee618833755083c1e)rendering\_parameters

 [RenderingParameters](structvss_1_1simulation_1_1_rendering_parameters.xhtml) vss::simulation::PbCameraSimulation::rendering\_parameters = 1

The rendering engine parameters.





<a id="aa7ac28d7cce9662677f4335e546a3579"></a>## [◆ ](#aa7ac28d7cce9662677f4335e546a3579)camera\_ground\_truth\_parameters

 [CameraGroundTruthParameters](structvss_1_1simulation_1_1_camera_ground_truth_parameters.xhtml) vss::simulation::PbCameraSimulation::camera\_ground\_truth\_parameters = 2 \[deprecated = true\]

Activation of ground truth output production that can be used to test or train a perception algorithm.

WarningThis field is marked deprecated and might be removed in later versions. Consider using [RenderingParameters.RealTimeParameters.camera\_ground\_truth\_parameters](structvss_1_1simulation_1_1_rendering_parameters_1_1_real_time_parameters.xhtml#ae8465bb1624d789f2606ec344d9f8ab1) instead. 



<a id="aec4e7559b96ff5ea6be89c3a93c1c231"></a>## [◆ ](#aec4e7559b96ff5ea6be89c3a93c1c231)gpu\_name

 string vss::simulation::PbCameraSimulation::gpu\_name = 3

The GPU name that must be used for the simulation of this camera sensor.

NoteThe GPU name must correspond to an existing name set in the [GpuIdentifier](structvss_1_1simulation_1_1_gpu_identifier.xhtml "Represents an identifier for a GPU.") in a deploy or local host in the deploy configuration.Optional field. If not set, the default GPU (whose index is 0) will be used. 



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The documentation for this struct was generated from the following file:- simulation\_parameters.proto