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 # i\_clock

 Last update: 16.07.2025 

<a name="l00001"></a> 1 

<a name="l00005"></a> 5 

<a name="l00006"></a> 6 \#pragma once

<a name="l00007"></a> 7 

<a name="l00008"></a> 8 \#include "core/time/i\_clock/timestamp.h"

<a name="l00009"></a> 9 \#include &lt;chrono&gt;

<a name="l00010"></a> 10 \#include &lt;memory&gt;

<a name="l00011"></a> 11 

<a name="l00012"></a>[ 12](namespacesimulation__framework.xhtml) namespace [simulation\_framework](namespacesimulation__framework.xhtml)

<a name="l00013"></a> 13 {

<a name="l00014"></a> 14 namespace [core](namespacecore.xhtml)

<a name="l00015"></a> 15 {

<a name="l00020"></a> 20 namespace [time](namespacetime.xhtml)

<a name="l00021"></a> 21 {

<a name="l00022"></a> 22 

<a name="l00023"></a> 23 template &lt;class Duration&gt;

<a name="l00024"></a> 24 using timepoint = std::chrono::time_point&lt;std::chrono::system_clock, Duration&gt;;

<a name="l00025"></a> 25 using milliseconds = std::chrono::milliseconds;

<a name="l00026"></a> 26 

<a name="l00028"></a> 28 

<a name="l00032"></a>[ 32](classsimulation__framework_1_1core_1_1time_1_1IClock.xhtml) class [IClock](classsimulation__framework_1_1core_1_1time_1_1IClock.xhtml)

<a name="l00033"></a> 33 {

<a name="l00034"></a> 34 public:

<a name="l00035"></a> 35 virtual ~[IClock](classsimulation__framework_1_1core_1_1time_1_1IClock.xhtml)() = default;

<a name="l00036"></a> 36 virtual void SetNow(const milliseconds&amp; ms) = 0;

<a name="l00037"></a> 37 virtual void SetNow(const Timestamp&amp; timestamp) = 0;

<a name="l00038"></a> 38 virtual milliseconds GetNow() const = 0;

<a name="l00039"></a> 39 virtual Timestamp GetNowAsTimestamp() const = 0;

<a name="l00040"></a> 40 virtual void IncrementBy(const milliseconds&amp; ms) = 0;

<a name="l00041"></a> 41 };

<a name="l00042"></a> 42 

<a name="l00043"></a> 43 } // namespace time

<a name="l00044"></a> 44 } // namespace core

<a name="l00045"></a> 45 } // namespace simulation\_framework