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 # simulation\_completion\_checker

 Last update: 16.07.2025 

<a name="l00001"></a> 1 

<a name="l00005"></a> 5 

<a name="l00006"></a> 6 \#pragma once

<a name="l00007"></a> 7 

<a name="l00008"></a> 8 \#include "core/time/i\_clock/i\_clock.h"

<a name="l00009"></a> 9 \#include "core/time/i\_simulation\_completion\_checker/i\_simulation\_completion\_checker.h"

<a name="l00010"></a> 10 

<a name="l00015"></a> 15 namespace [simulation\_framework](namespacesimulation__framework.xhtml)

<a name="l00016"></a> 16 {

<a name="l00017"></a> 17 

<a name="l00022"></a> 22 namespace [autonomy](namespaceautonomy.xhtml)

<a name="l00023"></a> 23 {

<a name="l00024"></a> 24 

<a name="l00025"></a> 25 using namespace core::time;

<a name="l00026"></a> 26 

<a name="l00035"></a>[ 35](classsimulation__framework_1_1autonomy_1_1SimulationCompletionChecker.xhtml) class [SimulationCompletionChecker](classsimulation__framework_1_1autonomy_1_1SimulationCompletionChecker.xhtml) : public [ISimulationCompletionChecker](classsimulation__framework_1_1core_1_1time_1_1ISimulationCompletionChecker.xhtml)

<a name="l00036"></a> 36 {

<a name="l00037"></a> 37 public:

<a name="l00042"></a> 42 [SimulationCompletionChecker](classsimulation__framework_1_1autonomy_1_1SimulationCompletionChecker.xhtml)(std::shared_ptr&lt;core::time::IClock&gt; clock_ptr);

<a name="l00043"></a> 43 

<a name="l00048"></a> 48 bool IsSimulationFinished() const;

<a name="l00049"></a> 49 

<a name="l00054"></a> 54 std::chrono::milliseconds GetSimulationDuration() const;

<a name="l00055"></a> 55 

<a name="l00056"></a> 56 private:

<a name="l00059"></a> 59 std::shared_ptr&lt;core::time::IClock&gt; clock_ptr_{};

<a name="l00060"></a> 60 };

<a name="l00061"></a> 61 

<a name="l00062"></a> 62 } // namespace autonomy

<a name="l00063"></a> 63 } // namespace simulation\_framework