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 # simulation\_instance

 Last update: 16.07.2025 

<a name="l00001"></a> 1 

<a name="l00005"></a> 5 

<a name="l00006"></a> 6 \#pragma once

<a name="l00007"></a> 7 

<a name="l00008"></a> 8 \#include "core/lifecycle/i\_activity\_factory/i\_activity\_factory.h"

<a name="l00009"></a> 9 \#include "core/lifecycle/i\_simulation\_instance/i\_simulation\_instance.h"

<a name="l00010"></a> 10 \#include "core/service/parameter/simulation\_parameters.h"

<a name="l00011"></a> 11 \#include "core/service/standalone\_activity\_service/standalone\_init\_data/standalone\_init\_data.h"

<a name="l00012"></a> 12 \#include "core/time/i\_clock/i\_clock.h"

<a name="l00013"></a> 13 \#include "core/time/i\_simulation\_completion\_checker/i\_simulation\_completion\_checker.h"

<a name="l00014"></a> 14 

<a name="l00019"></a> 19 namespace [simulation\_framework](namespacesimulation__framework.xhtml)

<a name="l00020"></a> 20 {

<a name="l00021"></a> 21 namespace [core](namespacecore.xhtml)

<a name="l00022"></a> 22 {

<a name="l00023"></a> 23 namespace lifecycle

<a name="l00024"></a> 24 {

<a name="l00025"></a> 25 

<a name="l00026"></a> 26 class SimulationInstanceImpl;

<a name="l00027"></a> 27 

<a name="l00029"></a> 29 

<a name="l00033"></a>[ 33](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml) class [SimulationInstance](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml) final : public [ISimulationInstance](classsimulation__framework_1_1core_1_1lifecycle_1_1ISimulationInstance.xhtml)

<a name="l00034"></a> 34 {

<a name="l00035"></a> 35 

<a name="l00036"></a> 36 public:

<a name="l00037"></a> 37 [SimulationInstance](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml)(std::unique_ptr&lt;IActivityFactory&gt; activity_factory,

<a name="l00038"></a> 38 std::shared_ptr&lt;core::time::IClock&gt; sim_clock,

<a name="l00039"></a> 39 std::unique_ptr&lt;time::ISimulationCompletionChecker&gt; sim_state_checker,

<a name="l00040"></a> 40 const core::StandaloneInitData&amp; standalone_init_data,

<a name="l00041"></a> 41 const [core::SimulationParameters](structsimulation__framework_1_1core_1_1SimulationParameters.xhtml)&amp; core_parameters);

<a name="l00042"></a> 42 

<a name="l00043"></a> 43 ~[SimulationInstance](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml)();

<a name="l00044"></a> 44 

<a name="l00045"></a> 45 void [Init](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml#a80fd1fe5ea5f8c1187464f0aab2cf035)() override;

<a name="l00046"></a> 46 void [StepOnce](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml#a4567f8812aa9fb4909191dd0cd78f6d7)() override;

<a name="l00047"></a> 47 void [Reset](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml#a7828f047e5aa4ce477b5b3b55d85fe01)() override;

<a name="l00048"></a> 48 bool [IsSimulationFinished](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml#ace04d54df178ccb14d5c17817d010489)() override;

<a name="l00049"></a> 49 std::chrono::milliseconds [GetSimulationDuration](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml#a2d9fb927c4cc2bfe836b2743b547c0a2)() const override;

<a name="l00050"></a> 50 std::chrono::milliseconds [GetSimulationBaseCycleTime](classsimulation__framework_1_1core_1_1lifecycle_1_1SimulationInstance.xhtml#af6974f312cdfb505bcb95e6d7e7fa239)() const override;

<a name="l00051"></a> 51 

<a name="l00052"></a> 52 private:

<a name="l00053"></a> 53 std::unique_ptr&lt;SimulationInstanceImpl&gt; impl_;

<a name="l00054"></a> 54 };

<a name="l00055"></a> 55 

<a name="l00056"></a> 56 } // namespace lifecycle

<a name="l00057"></a> 57 } // namespace core

<a name="l00058"></a> 58 } // namespace simulation\_framework