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 # standalone\_init\_data

 Last update: 16.07.2025 

<a name="l00001"></a> 1 

<a name="l00005"></a> 5 

<a name="l00006"></a> 6 \#pragma once

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<a name="l00008"></a> 8 \#include &lt;string&gt;

<a name="l00009"></a> 9 

<a name="l00010"></a> 10 namespace [simulation\_framework](namespacesimulation__framework.xhtml)

<a name="l00011"></a> 11 {

<a name="l00012"></a> 12 namespace [standalone\_activity\_service](namespacestandalone__activity__service.xhtml)

<a name="l00013"></a> 13 {

<a name="l00014"></a> 14 

<a name="l00015"></a> 15 struct StandaloneInitData

<a name="l00016"></a> 16 {

<a name="l00018"></a> 18 std::string input_file_stream;

<a name="l00019"></a> 19 

<a name="l00021"></a> 21 std::uint32_t world_simulator_cycle_time_in_ms;

<a name="l00022"></a> 22 };

<a name="l00023"></a> 23 

<a name="l00024"></a> 24 bool operator==(const StandaloneInitData&amp; lhs, const StandaloneInitData&amp; rhs);

<a name="l00025"></a> 25 

<a name="l00026"></a> 26 } // namespace standalone\_activity\_service

<a name="l00027"></a> 27 } // namespace simulation\_framework