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 # i\_activity\_factory

 Last update: 16.07.2025 

<a id="l00001" name="l00001"></a> 1 

<a id="l00005" name="l00005"></a> 5 

<a id="l00006" name="l00006"></a> 6\#pragma once

<a id="l00007" name="l00007"></a> 7 

<a id="l00008" name="l00008"></a> 8\#include "core/lifecycle/activity/i\_activity.h"

<a id="l00009" name="l00009"></a> 9\#include "core/lifecycle/fmu\_activity/fmu\_config.h"

<a id="l00010" name="l00010"></a> 10\#include "core/scheduler/i\_scheduler\_client/i\_scheduler\_client.h"

<a id="l00011" name="l00011"></a> 11\#include "core/time/i\_clock/i\_clock.h"

<a id="l00012" name="l00012"></a> 12\#include &lt;string&gt;

<a id="l00013" name="l00013"></a> 13 

<a id="l00018" name="l00018"></a> 18namespace [simulation\_framework](namespacesimulation__framework.xhtml)

<a id="l00019" name="l00019"></a> 19{

<a id="l00020" name="l00020"></a> 20namespace [core](namespacecore.xhtml)

<a id="l00021" name="l00021"></a> 21{

<a id="l00022" name="l00022"></a> 22namespace lifecycle

<a id="l00023" name="l00023"></a> 23{

<a id="l00024" name="l00024"></a> 24 

<a id="l00030" name="l00030"></a>[ 30](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml)class [IActivityFactory](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml)

<a id="l00031" name="l00031"></a> 31{

<a id="l00032" name="l00032"></a> 32 public:

<a id="l00034" name="l00034"></a>[ 34](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#adf2fbce25a6e1ead3b04a8490dfdc498) virtual [~IActivityFactory](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#adf2fbce25a6e1ead3b04a8490dfdc498)() = default;

<a id="l00035" name="l00035"></a> 35 

<a id="l00041" name="l00041"></a>[ 41](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a9ec94cdb7f7a92ff15ccee4e63dd0c3c) virtual std::unique_ptr&lt;IActivity&gt; [Create](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a9ec94cdb7f7a92ff15ccee4e63dd0c3c)(

<a id="l00042" name="l00042"></a> 42 const std::string&amp; [activity\_name](classsimulation__framework_1_1core_1_1Topic.xhtml),

<a id="l00043" name="l00043"></a> 43 const scheduling::SchedulerClientType type = scheduling::SchedulerClientType::kDUMMY) = 0;

<a id="l00044" name="l00044"></a> 44 

<a id="l00051" name="l00051"></a>[ 51](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a96c9a911627cd3dd1410e161eca05e63) virtual std::unique_ptr&lt;IActivity&gt; [CreateFmuActivity](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a96c9a911627cd3dd1410e161eca05e63)(

<a id="l00052" name="l00052"></a> 52 const std::string&amp; [activity\_name](classsimulation__framework_1_1core_1_1Topic.xhtml),

<a id="l00053" name="l00053"></a> 53 const [FmuConfig](structsimulation__framework_1_1core_1_1lifecycle_1_1FmuConfig.xhtml)&amp; [fmu\_config](classsimulation__framework_1_1core_1_1Topic.xhtml),

<a id="l00054" name="l00054"></a> 54 const scheduling::SchedulerClientType type = scheduling::SchedulerClientType::kDUMMY) = 0;

<a id="l00055" name="l00055"></a> 55 

<a id="l00059" name="l00059"></a>[ 59](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a4ccd952c296850abe2efccad25634c4d) virtual time::milliseconds [GetSimulationBaseCycleTime](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a4ccd952c296850abe2efccad25634c4d)() const = 0;

<a id="l00060" name="l00060"></a> 60 

<a id="l00064" name="l00064"></a>[ 64](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#ae79c188b8b5e40fc4bfb4e87f24a4a9d) virtual void [SetSimulationBaseCycleTime](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#ae79c188b8b5e40fc4bfb4e87f24a4a9d)(const time::milliseconds&amp; [time](namespacetime.xhtml)) = 0;

<a id="l00065" name="l00065"></a> 65};



<a id="l00066" name="l00066"></a> 66 

<a id="l00067" name="l00067"></a> 67} // namespace lifecycle

<a id="l00068" name="l00068"></a> 68} // namespace core

<a id="l00069" name="l00069"></a> 69} // namespace simulation\_framework

[simulation\_framework::core::Topic](classsimulation__framework_1_1core_1_1Topic.xhtml)

This is the concrete Topic class that can be used for creation of a communication channel with given ...

**Definition** [topic.h:38](topic_8h_source.xhtml#l00037)



[simulation\_framework::core::lifecycle::IActivityFactory](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml)

Interface for creating simulation activities.

**Definition** [i\_activity\_factory.h:31](i__activity__factory_8h_source.xhtml#l00030)



[simulation\_framework::core::lifecycle::IActivityFactory::GetSimulationBaseCycleTime](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a4ccd952c296850abe2efccad25634c4d)

virtual time::milliseconds GetSimulationBaseCycleTime() const =0

Retrieves the simulation's base cycle time.



[simulation\_framework::core::lifecycle::IActivityFactory::CreateFmuActivity](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a96c9a911627cd3dd1410e161eca05e63)

virtual std::unique_ptr&lt; IActivity &gt; CreateFmuActivity(const std::string &amp;activity_name, const FmuConfig &amp;fmu_config, const scheduling::SchedulerClientType type=scheduling::SchedulerClientType::kDUMMY)=0

Creates an FMU-based activity instance.



[simulation\_framework::core::lifecycle::IActivityFactory::Create](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#a9ec94cdb7f7a92ff15ccee4e63dd0c3c)

virtual std::unique_ptr&lt; IActivity &gt; Create(const std::string &amp;activity_name, const scheduling::SchedulerClientType type=scheduling::SchedulerClientType::kDUMMY)=0

Creates an activity instance based on the provided name and type.



[simulation\_framework::core::lifecycle::IActivityFactory::~IActivityFactory](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#adf2fbce25a6e1ead3b04a8490dfdc498)

virtual ~IActivityFactory()=default

Virtual destructor for proper cleanup of derived classes.



[simulation\_framework::core::lifecycle::IActivityFactory::SetSimulationBaseCycleTime](classsimulation__framework_1_1core_1_1lifecycle_1_1IActivityFactory.xhtml#ae79c188b8b5e40fc4bfb4e87f24a4a9d)

virtual void SetSimulationBaseCycleTime(const time::milliseconds &amp;time)=0

Sets the simulation's base cycle time.



[core](namespacecore.xhtml)

The namespace for all core functionalities under namespace simulation_framework.



[simulation\_framework](namespacesimulation__framework.xhtml)

The top namespace for simulation framework.



[time](namespacetime.xhtml)

The namespace for simulation time related implementation under namespace simulation_framework::core.



[simulation\_framework::core::lifecycle::FmuConfig](structsimulation__framework_1_1core_1_1lifecycle_1_1FmuConfig.xhtml)

A helper struct to pass necessary information to create FmuBaseActivity.

**Definition** [fmu\_config.h:33](fmu__config_8h_source.xhtml#l00032)