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 # ttc\_calculator

 Last update: 16.07.2025 

<a id="l00001" name="l00001"></a> 1 

<a id="l00003" name="l00003"></a> 3 

<a id="l00004" name="l00004"></a> 4\#include "autonomy/evaluator/ttc\_calculator/ttc\_calculator.h"

<a id="l00005" name="l00005"></a> 5\#include "autonomy/evaluator/ttc\_calculator/utils.h"

<a id="l00006" name="l00006"></a> 6\#include &lt;optional&gt;

<a id="l00007" name="l00007"></a> 7 

<a id="l00008" name="l00008"></a> 8namespace [simulation\_framework](namespacesimulation__framework.xhtml)

<a id="l00009" name="l00009"></a> 9{

<a id="l00010" name="l00010"></a> 10namespace [evaluator](namespaceevaluator.xhtml)

<a id="l00011" name="l00011"></a> 11{

<a id="l00012" name="l00012"></a> 12 

<a id="l00013" name="l00013"></a> 13using namespace utils;

<a id="l00014" name="l00014"></a> 14 

<a id="l00015" name="l00015"></a> 15std::chrono::milliseconds TimeToCollisionCalculator::Calculate(const osi3::GroundTruth&amp; ground_truth) const

<a id="l00016" name="l00016"></a> 16{

<a id="l00017" name="l00017"></a> 17 auto host_vehicle_index = std::make_optional&lt;int&gt;();

<a id="l00018" name="l00018"></a> 18 

<a id="l00019" name="l00019"></a> 19 const auto&amp; host_vehicle_id = ground_truth.host_vehicle_id();

<a id="l00020" name="l00020"></a> 20 const auto moving_objects_count = ground_truth.moving_object_size();

<a id="l00021" name="l00021"></a> 21 

<a id="l00022" name="l00022"></a> 22 for (int i = 0; i &lt; moving_objects_count; ++i)

<a id="l00023" name="l00023"></a> 23 {

<a id="l00024" name="l00024"></a> 24 if (host_vehicle_id.value() == ground_truth.moving_object(i).id().value())

<a id="l00025" name="l00025"></a> 25 {

<a id="l00026" name="l00026"></a> 26 host_vehicle_index.value() = i;

<a id="l00027" name="l00027"></a> 27 break;

<a id="l00028" name="l00028"></a> 28 }

<a id="l00029" name="l00029"></a> 29 }

<a id="l00030" name="l00030"></a> 30 

<a id="l00031" name="l00031"></a> 31 if (!host_vehicle_index.has_value())

<a id="l00032" name="l00032"></a> 32 {

<a id="l00033" name="l00033"></a> 33 return std::chrono::milliseconds::max();

<a id="l00034" name="l00034"></a> 34 }

<a id="l00035" name="l00035"></a> 35 

<a id="l00036" name="l00036"></a> 36 const auto&amp; host_vehicle_base = ground_truth.moving_object(host_vehicle_index.value()).base();

<a id="l00037" name="l00037"></a> 37 BoundingBox bounding_box_ego{host_vehicle_base.position().x(),

<a id="l00038" name="l00038"></a> 38 host_vehicle_base.position().y(),

<a id="l00039" name="l00039"></a> 39 host_vehicle_base.dimension().width(),

<a id="l00040" name="l00040"></a> 40 host_vehicle_base.dimension().length(),

<a id="l00041" name="l00041"></a> 41 host_vehicle_base.orientation().yaw(),

<a id="l00042" name="l00042"></a> 42 host_vehicle_base.velocity().x(),

<a id="l00043" name="l00043"></a> 43 host_vehicle_base.velocity().y()};

<a id="l00044" name="l00044"></a> 44 BoundingBox bounding_box_target{};

<a id="l00045" name="l00045"></a> 45 std::optional&lt;int&gt; target_vehicle_index = std::make_optional&lt;int&gt;();

<a id="l00046" name="l00046"></a> 46 

<a id="l00047" name="l00047"></a> 47 auto minimum_distance_to_host{std::numeric_limits&lt;double&gt;::infinity()};

<a id="l00048" name="l00048"></a> 48 

<a id="l00049" name="l00049"></a> 49 for (int i = 0; i &lt; moving_objects_count; ++i)

<a id="l00050" name="l00050"></a> 50 {

<a id="l00051" name="l00051"></a> 51 if (host_vehicle_index == i)

<a id="l00052" name="l00052"></a> 52 {

<a id="l00053" name="l00053"></a> 53 continue;

<a id="l00054" name="l00054"></a> 54 }

<a id="l00055" name="l00055"></a> 55 

<a id="l00056" name="l00056"></a> 56 const auto&amp; vehicle_base = ground_truth.moving_object(i).base();

<a id="l00057" name="l00057"></a> 57 BoundingBox bounding_box_vehicle{vehicle_base.position().x(),

<a id="l00058" name="l00058"></a> 58 vehicle_base.position().y(),

<a id="l00059" name="l00059"></a> 59 vehicle_base.dimension().width(),

<a id="l00060" name="l00060"></a> 60 vehicle_base.dimension().length(),

<a id="l00061" name="l00061"></a> 61 vehicle_base.orientation().yaw(),

<a id="l00062" name="l00062"></a> 62 vehicle_base.velocity().x(),

<a id="l00063" name="l00063"></a> 63 vehicle_base.velocity().y()};

<a id="l00064" name="l00064"></a> 64 

<a id="l00065" name="l00065"></a> 65 if (!CanPotentiallyHit(bounding_box_ego, bounding_box_vehicle))

<a id="l00066" name="l00066"></a> 66 {

<a id="l00067" name="l00067"></a> 67 continue;

<a id="l00068" name="l00068"></a> 68 }

<a id="l00069" name="l00069"></a> 69 

<a id="l00070" name="l00070"></a> 70 auto host_to_vehicle_distance = Calculate2dVectorNorm({bounding_box_ego.x, bounding_box_ego.y},

<a id="l00071" name="l00071"></a> 71 {bounding_box_vehicle.x, bounding_box_vehicle.y}) -

<a id="l00072" name="l00072"></a> 72 (bounding_box_ego.length * 0.5 + bounding_box_vehicle.length * 0.5);

<a id="l00073" name="l00073"></a> 73 

<a id="l00074" name="l00074"></a> 74 if (minimum_distance_to_host &gt; host_to_vehicle_distance)

<a id="l00075" name="l00075"></a> 75 {

<a id="l00076" name="l00076"></a> 76 minimum_distance_to_host = host_to_vehicle_distance;

<a id="l00077" name="l00077"></a> 77 target_vehicle_index.value() = i;

<a id="l00078" name="l00078"></a> 78 bounding_box_target = bounding_box_vehicle;

<a id="l00079" name="l00079"></a> 79 }

<a id="l00080" name="l00080"></a> 80 }

<a id="l00081" name="l00081"></a> 81 

<a id="l00082" name="l00082"></a> 82 if (!target_vehicle_index.has_value())

<a id="l00083" name="l00083"></a> 83 {

<a id="l00084" name="l00084"></a> 84 return std::chrono::milliseconds::max();

<a id="l00085" name="l00085"></a> 85 }

<a id="l00086" name="l00086"></a> 86 

<a id="l00087" name="l00087"></a> 87 const double host_to_target_relative_velocity =

<a id="l00088" name="l00088"></a> 88 Calculate2dVectorNorm({bounding_box_ego.velocity_x, bounding_box_ego.velocity_y}, {}) -

<a id="l00089" name="l00089"></a> 89 Calculate2dVectorNorm({bounding_box_target.velocity_x, bounding_box_target.velocity_y}, {});

<a id="l00090" name="l00090"></a> 90 

<a id="l00091" name="l00091"></a> 91 double distance_to_target = minimum_distance_to_host;

<a id="l00092" name="l00092"></a> 92 

<a id="l00093" name="l00093"></a> 93 if ((bounding_box_ego.x - bounding_box_target.x) &gt; 0.0)

<a id="l00094" name="l00094"></a> 94 {

<a id="l00095" name="l00095"></a> 95 distance_to_target = -minimum_distance_to_host;

<a id="l00096" name="l00096"></a> 96 }

<a id="l00097" name="l00097"></a> 97 

<a id="l00098" name="l00098"></a> 98 std::chrono::milliseconds time_to_collision{std::chrono::milliseconds::max()};

<a id="l00099" name="l00099"></a> 99 

<a id="l00100" name="l00100"></a> 100 if (AreBoundingBoxesOverlapped(bounding_box_ego, bounding_box_target))

<a id="l00101" name="l00101"></a> 101 {

<a id="l00103" name="l00103"></a> 103 return std::chrono::milliseconds{0};

<a id="l00104" name="l00104"></a> 104 }

<a id="l00105" name="l00105"></a> 105 

<a id="l00106" name="l00106"></a> 106 if (host_to_target_relative_velocity != 0.0 &amp;&amp;

<a id="l00107" name="l00107"></a> 107 (std::signbit(distance_to_target) == std::signbit(host_to_target_relative_velocity)))

<a id="l00108" name="l00108"></a> 108 {

<a id="l00109" name="l00109"></a> 109 // Introducing the following factor to get milliseconds instead of seconds

<a id="l00110" name="l00110"></a> 110 uint64_t time_conversion_factor = 1000u;

<a id="l00111" name="l00111"></a> 111 time_to_collision = std::chrono::milliseconds{static\_cast&lt;uint64_t&gt;(

<a id="l00112" name="l00112"></a> 112 std::abs(distance_to_target / host_to_target_relative_velocity) * time_conversion_factor)};

<a id="l00113" name="l00113"></a> 113 }

<a id="l00114" name="l00114"></a> 114 

<a id="l00115" name="l00115"></a> 115 return time_to_collision;

<a id="l00116" name="l00116"></a> 116};

<a id="l00117" name="l00117"></a> 117 

<a id="l00118" name="l00118"></a> 118} // namespace evaluator

<a id="l00119" name="l00119"></a> 119} // namespace simulation\_framework

[evaluator](namespaceevaluator.xhtml)

The namespace containing evaluator implementations.



[simulation\_framework](namespacesimulation__framework.xhtml)

The top namespace for simulation framework.