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 # Path

 Last update: 16.07.2025 

<a id="l00001" name="l00001"></a> 1\#ifndef CFFSDK\_PROJECT\_PATH\_H

<a id="l00002" name="l00002"></a> 2\#define CFFSDK\_PROJECT\_PATH\_H

<a id="l00003" name="l00003"></a> 3 

<a id="l00004" name="l00004"></a> 4\#include "Project/LibraryType.hpp"

<a id="l00005" name="l00005"></a> 5\#include &lt;vector&gt;

<a id="l00006" name="l00006"></a> 6\#include &lt;string&gt;

<a id="l00007" name="l00007"></a> 7 

<a id="l00008" name="l00008"></a> 8namespace [ansys](namespaceansys.xhtml) {

<a id="l00009" name="l00009"></a> 9namespace Project {

<a id="l00010" name="l00010"></a> 10 

<a id="l00011" name="l00011"></a>[ 11](classansys_1_1_project_1_1_path.xhtml)class ANSYS_PROJECT_DLL [Path](classansys_1_1_project_1_1_path.xhtml) {

<a id="l00012" name="l00012"></a> 12public:

<a id="l00013" name="l00013"></a> 13 [Path](classansys_1_1_project_1_1_path.xhtml)();

<a id="l00014" name="l00014"></a> 14 [Path](classansys_1_1_project_1_1_path.xhtml)(const std::string&amp; pPath);

<a id="l00015" name="l00015"></a> 15 [Path](classansys_1_1_project_1_1_path.xhtml)(const char* pPath);

<a id="l00016" name="l00016"></a> 16 

<a id="l00017" name="l00017"></a> 17 bool isNull() const;

<a id="l00018" name="l00018"></a> 18 std::vector&lt;std::string&gt; getPathComponents() const;

<a id="l00019" name="l00019"></a> 19 bool isFolderPath() const;

<a id="l00020" name="l00020"></a> 20 [Path](classansys_1_1_project_1_1_path.xhtml) getParentPath() const;

<a id="l00021" name="l00021"></a> 21 std::string getFilename() const;

<a id="l00022" name="l00022"></a> 22 std::string getFolderName() const;

<a id="l00023" name="l00023"></a> 23 [Path](classansys_1_1_project_1_1_path.xhtml) getRelativePathTo(const [Path](classansys_1_1_project_1_1_path.xhtml)&amp; pTarget) const;

<a id="l00024" name="l00024"></a> 24 

<a id="l00025" name="l00025"></a> 25 const std::string&amp; str() const;

<a id="l00026" name="l00026"></a> 26 const char* c_str() const { return str().c_str(); };

<a id="l00027" name="l00027"></a> 27 bool operator==(const [Path](classansys_1_1_project_1_1_path.xhtml)&amp; pPath) const;

<a id="l00028" name="l00028"></a> 28 bool operator==(const std::string&amp; pPathStr) const;

<a id="l00029" name="l00029"></a> 29 bool operator==(const char* pPathStr) const { 

<a id="l00030" name="l00030"></a> 30 return *this == std::string(pPathStr);

<a id="l00031" name="l00031"></a> 31 }

<a id="l00032" name="l00032"></a> 32 bool operator!=(const [Path](classansys_1_1_project_1_1_path.xhtml)&amp; pPath) const {

<a id="l00033" name="l00033"></a> 33 return !(*this == pPath);

<a id="l00034" name="l00034"></a> 34 }

<a id="l00035" name="l00035"></a> 35 bool operator!=(const std::string&amp; pPathStr) const {

<a id="l00036" name="l00036"></a> 36 return !(*this == pPathStr);

<a id="l00037" name="l00037"></a> 37 }

<a id="l00038" name="l00038"></a> 38 void operator+=(const std::string&amp; pPathStr);

<a id="l00039" name="l00039"></a> 39 

<a id="l00040" name="l00040"></a> 40 static bool isValidFilename(const std::string&amp; pStr);

<a id="l00041" name="l00041"></a> 41 static bool isValidPath(const std::string&amp; pStr);

<a id="l00042" name="l00042"></a> 42 

<a id="l00043" name="l00043"></a> 43 static std::string formatPath(const std::string&amp; pPath,

<a id="l00044" name="l00044"></a> 44 bool pFilenameOnly=false);

<a id="l00045" name="l00045"></a> 45 

<a id="l00046" name="l00046"></a> 46private:

<a id="l00047" name="l00047"></a> 47 std::string aPath;

<a id="l00048" name="l00048"></a> 48 

<a id="l00049" name="l00049"></a> 49};

<a id="l00050" name="l00050"></a> 50 

<a id="l00051" name="l00051"></a> 51}

<a id="l00052" name="l00052"></a> 52}

<a id="l00053" name="l00053"></a> 53 

<a id="l00054" name="l00054"></a> 54\#endif // CFFSDK\_PROJECT\_PATH\_H

[ansys::Project::Path](classansys_1_1_project_1_1_path.xhtml)

Paths used for internal Project filesystem.

**Definition:** Path.hpp:11



[ansys](namespaceansys.xhtml)

**Definition:** API.dox:1