ANSYS::AVZ::GLTFWriter::Buffer Class Reference
Last update: 16.07.2025Buffers define files that are used to contain attribute and index data. More...
#include <GLTFWriter.h>

Static Public Member Functions | |
| static Buffer * | Create (GLTF *gltf) |
Additional Inherited Members | |
Public Member Functions inherited from ANSYS::AVZ::GLTFWriter::Object | |
| virtual void | SetName (const char *name)=0 |
| virtual const char * | GetName () const =0 |
| virtual const char * | GetID () const =0 |
Protected Member Functions inherited from ANSYS::AVZ::GLTFWriter::Object | |
Detailed Description
Buffers define files that are used to contain attribute and index data.
The creation and use of Buffers is optional. If they are not created with this mechanism they will be automatically created,
If Buffers are created automatically, a unique buffer will be created for each attribute and index. This could result in a large number of files in the GLTF file set.
If Buffers are created with the Buffer::Create method and passed to Attribute and Index creation methods, the attribute and index data will be appended to the already existing buffer data.
Grouping an object's (meshes) attribute data into a single buffer, may provide an increase in performance.
- Examples
- Test002.cpp, and Test013.cpp.
Definition at line 35 of file GLTFBuffer.h.
Constructor & Destructor Documentation
◆ ~Buffer()
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inlineprotectedvirtual |
Definition at line 38 of file GLTFBuffer.h.
Member Function Documentation
◆ Create()
The documentation for this class was generated from the following file:
- D:/ANSYSDev/Product-src/webgl_viewer/gltfwriterlib/include/GLTFBuffer.h
Public Member Functions inherited from