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 # `ObjectState`

 Last update: 09.03.2026 

<a id="ansys.mechanical.stubs.v252.Ansys.Mechanical.DataModel.Enums.ObjectState"></a>

#### *class* Ansys.Mechanical.DataModel.Enums.ObjectState(\*args, \*\*kwds)

Bases: [`enum.Enum`](https://docs.python.org/3/library/enum.html#enum.Enum)

Specifies the Object State type.

<a id="overview"></a>

## Overview

### Attributes

Name[`Error`](#ObjectState.Error)[`FullyDefined`](#ObjectState.FullyDefined)[`Hidden`](#ObjectState.Hidden)[`Ignored`](#ObjectState.Ignored)[`LicenseConflict`](#ObjectState.LicenseConflict)[`Meshed`](#ObjectState.Meshed)[`NoState`](#ObjectState.NoState)[`NotSolved`](#ObjectState.NotSolved)[`Obsolete`](#ObjectState.Obsolete)[`ObsoleteNotLoaded`](#ObjectState.ObsoleteNotLoaded)[`PartialSolved`](#ObjectState.PartialSolved)[`SolveFailed`](#ObjectState.SolveFailed)[`SolveFailedNotLoaded`](#ObjectState.SolveFailedNotLoaded)[`Solved`](#ObjectState.Solved)[`SolvedNotLoaded`](#ObjectState.SolvedNotLoaded)[`Solving`](#ObjectState.Solving)[`Suppressed`](#ObjectState.Suppressed)[`UnderDefined`](#ObjectState.UnderDefined)[`WaitForValidation`](#ObjectState.WaitForValidation)<a id="attribute-detail"></a>

## Attribute detail

<a id="ObjectState.Error"></a>

### ObjectState.Error *= 7*

<a id="ObjectState.FullyDefined"></a>

### ObjectState.FullyDefined *= 1*

<a id="ObjectState.Hidden"></a>

### ObjectState.Hidden *= 10*

<a id="ObjectState.Ignored"></a>

### ObjectState.Ignored *= 9*

<a id="ObjectState.LicenseConflict"></a>

### ObjectState.LicenseConflict *= 8*

<a id="ObjectState.Meshed"></a>

### ObjectState.Meshed *= 16*

<a id="ObjectState.NoState"></a>

### ObjectState.NoState *= 0*

<a id="ObjectState.NotSolved"></a>

### ObjectState.NotSolved *= 4*

<a id="ObjectState.Obsolete"></a>

### ObjectState.Obsolete *= 6*

<a id="ObjectState.ObsoleteNotLoaded"></a>

### ObjectState.ObsoleteNotLoaded *= 19*

<a id="ObjectState.PartialSolved"></a>

### ObjectState.PartialSolved *= 15*

<a id="ObjectState.SolveFailed"></a>

### ObjectState.SolveFailed *= 13*

<a id="ObjectState.SolveFailedNotLoaded"></a>

### ObjectState.SolveFailedNotLoaded *= 14*

<a id="ObjectState.Solved"></a>

### ObjectState.Solved *= 5*

<a id="ObjectState.SolvedNotLoaded"></a>

### ObjectState.SolvedNotLoaded *= 12*

<a id="ObjectState.Solving"></a>

### ObjectState.Solving *= 11*

<a id="ObjectState.Suppressed"></a>

### ObjectState.Suppressed *= 3*

<a id="ObjectState.UnderDefined"></a>

### ObjectState.UnderDefined *= 2*

<a id="ObjectState.WaitForValidation"></a>

### ObjectState.WaitForValidation *= 17*