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 # Class ScenarioBase

 Last update: 09.03.2026 

<a id="VM_Models_ScenarioBase"></a>

Namespace: [VM.Models](VM.Models.md)  
Assembly: VM.Models.Project.dll

```csharp
public abstract class ScenarioBase : ProjectObjectBase, IObservableObject, IScenario, IProjectObject, IHasID, IHasName, IDisposableObject, ISelected, IHasParent<IProjectDocument>

```

#### Inheritance

object ← ObservableObject ← [ProjectObjectBase](VM.Models.ProjectObjectBase.md) ← [ScenarioBase](VM.Models.ScenarioBase.md)

#### Implements

IObservableObject, [IScenario](VM.Models.IScenario.md), [IProjectObject](VM.Models.IProjectObject.md), IHasID, IHasName, IDisposableObject, ISelected, IHasParent&lt;IProjectDocument&gt;

#### Inherited Members

[ProjectObjectBase.OnDeserialization(object)](VM.Models.ProjectObjectBase.md#VM_Models_ProjectObjectBase_OnDeserialization_System_Object_), [ProjectObjectBase.DisposeManagedResources()](VM.Models.ProjectObjectBase.md#VM_Models_ProjectObjectBase_DisposeManagedResources), [ProjectObjectBase.DisplayName](VM.Models.ProjectObjectBase.md#VM_Models_ProjectObjectBase_DisplayName), [ProjectObjectBase.ID](VM.Models.ProjectObjectBase.md#VM_Models_ProjectObjectBase_ID), [ProjectObjectBase.Name](VM.Models.ProjectObjectBase.md#VM_Models_ProjectObjectBase_Name), ObservableObject.Dispose(), ObservableObject.RaisePropertyChanged(string), ObservableObject.RaisePropertyChanged(string, object, object), ObservableObject.Dispose(bool), ObservableObject.DisposeManagedResources(), ObservableObject.DisposeUnmanagedResources(), ObservableObject.IsDisposed, ObservableObject.TryDisposing, ObservableObject.Disposed, ObservableObject.Disposing, ObservableObject.PropertyChanged

#### Extension Methods

[LinkPropertyItemCache.GetLinkProperties(object, LinkPropertyType)](VM.Models.Pre.Cache.LinkPropertyItemCache.md#VM_Models_Pre_Cache_LinkPropertyItemCache_GetLinkProperties_System_Object_VM_Models_Pre_LinkPropertyType_), [LinkPropertyItemCache.GetLinkPropertiesAndValues(object, LinkPropertyType)](VM.Models.Pre.Cache.LinkPropertyItemCache.md#VM_Models_Pre_Cache_LinkPropertyItemCache_GetLinkPropertiesAndValues_System_Object_VM_Models_Pre_LinkPropertyType_), [LinkPropertyItemCache.GetLinkedObjects&lt;T&gt;(object, LinkPropertyType)](VM.Models.Pre.Cache.LinkPropertyItemCache.md#VM_Models_Pre_Cache_LinkPropertyItemCache_GetLinkedObjects__1_System_Object_VM_Models_Pre_LinkPropertyType_)

## Constructors

### <a id="VM_Models_ScenarioBase__ctor_VM_Models_IProjectDocument_System_String_"></a> ScenarioBase(IProjectDocument, string)

```csharp
public ScenarioBase(IProjectDocument parent, string name)

```

#### Parameters

`parent` [IProjectDocument](VM.Models.IProjectDocument.md)

`name` string

## Properties

### <a id="VM_Models_ScenarioBase_CategoryName"></a> CategoryName

```csharp
[Browsable(false)]
public abstract string CategoryName { get; }

```

#### Property Value

string

### <a id="VM_Models_ScenarioBase_IsSelected"></a> IsSelected

```csharp
[Browsable(false)]
public bool IsSelected { get; set; }

```

#### Property Value

bool

### <a id="VM_Models_ScenarioBase_Items"></a> Items

```csharp
public IEnumerable<IStep> Items { get; }

```

#### Property Value

IEnumerable&lt;[IStep](VM.Models.IStep.md)&gt;

### <a id="VM_Models_ScenarioBase_Left"></a> Left

```csharp
[Browsable(false)]
public double Left { get; set; }

```

#### Property Value

double

### <a id="VM_Models_ScenarioBase_Name"></a> Name

```csharp
public override string Name { get; set; }

```

#### Property Value

string

### <a id="VM_Models_ScenarioBase_Parent"></a> Parent

```csharp
[Browsable(false)]
public IProjectDocument Parent { get; }

```

#### Property Value

[IProjectDocument](VM.Models.IProjectDocument.md)

### <a id="VM_Models_ScenarioBase_ParentDocument"></a> ParentDocument

```csharp
[Browsable(false)]
public IProjectDocument ParentDocument { get; }

```

#### Property Value

[IProjectDocument](VM.Models.IProjectDocument.md)

### <a id="VM_Models_ScenarioBase_Top"></a> Top

```csharp
[Browsable(false)]
public double Top { get; set; }

```

#### Property Value

double

### <a id="VM_Models_ScenarioBase_Item_VM_Identifier_"></a> this\[Identifier\]

```csharp
public IStep this[Identifier identifier] { get; }

```

#### Property Value

[IStep](VM.Models.IStep.md)

### <a id="VM_Models_ScenarioBase_Item_System_Int32_"></a> this\[int\]

```csharp
public IStep this[int index] { get; }

```

#### Property Value

[IStep](VM.Models.IStep.md)

## Methods

### <a id="VM_Models_ScenarioBase_Add_VM_Models_IStep_"></a> Add(IStep)

```csharp
public void Add(IStep item)

```

#### Parameters

`item` [IStep](VM.Models.IStep.md)

### <a id="VM_Models_ScenarioBase_Clear"></a> Clear()

```csharp
public void Clear()

```

### <a id="VM_Models_ScenarioBase_DisposeManagedResources"></a> DisposeManagedResources()

```csharp
protected override void DisposeManagedResources()

```

### <a id="VM_Models_ScenarioBase_Remove_VM_Models_IStep_"></a> Remove(IStep)

```csharp
public void Remove(IStep item)

```

#### Parameters

`item` [IStep](VM.Models.IStep.md)

### <a id="VM_Models_ScenarioBase_TryGetItem_VM_Identifier_VM_Models_IStep__"></a> TryGetItem(Identifier, out IStep)

```csharp
public bool TryGetItem(Identifier identifier, out IStep item)

```

#### Parameters

`identifier` Identifier

`item` [IStep](VM.Models.IStep.md)

#### Returns

bool