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optiSLang 3D Postprocessing Script API 2024 R2 SP02

SceneManager Member List

Last update: 16.07.2025

This is the complete list of members for SceneManager, including all inherited members.

activateElementValues() (defined in SceneManager)SceneManager
activateNodeValues() (defined in SceneManager)SceneManager
activeScene()SceneManagervirtual
activeSceneRef()SceneManagervirtual
addScene()SceneManagervirtual
clearSelection()SceneManager
eraseScene(number index)SceneManager
eraseScenes(bool all=false)SceneManager
exportTNG(string file)SceneManager
extractMaximumScalarsFromSelectedElements(bool, string user_ident="") (defined in SceneManager)SceneManagervirtual
extractMaximumScalarsFromSelectedNodes(bool, string user_ident="") (defined in SceneManager)SceneManagervirtual
extractMinimumScalarsFromSelectedElements(bool, string user_ident="") (defined in SceneManager)SceneManagervirtual
extractMinimumScalarsFromSelectedNodes(bool, string user_ident="") (defined in SceneManager)SceneManagervirtual
extractScalarsFromSelectedElements(bool) (defined in SceneManager)SceneManagervirtual
extractScalarsFromSelectedNodes(bool) (defined in SceneManager)SceneManagervirtual
file(string filename)SceneManager
file(string filename, number width, number height) (defined in SceneManager)SceneManager
fit()SceneManager
font(QFont font)SceneManagervirtual
getActiveScene()SceneManager
getAutoRedraw()SceneManager
getHiliteReferenceSet() (defined in SceneManager)SceneManager
getIsoSurfaceAlpha() (defined in SceneManager)SceneManager
getPaletteRange(number xmin, number xmax)SceneManagervirtual
getPan(float x, float y)SceneManager
getRotation(float angle, float x, float y, float z)SceneManager
getScenes() (defined in SceneManager)SceneManager
getStructureAlpha() (defined in SceneManager)SceneManager
getValueRange(number xmin, number xmax)SceneManager
getVisibleCoordinates()SceneManager
getVisibleTetCoordinates()SceneManager
getZoom()SceneManager
initSlice()SceneManager
isElementSelected(number part_idx, number element_idx)SceneManager
isGraphicsEnabled()SceneManager
isGraphicsSlicingEnabled()SceneManager
isNodeSelected(number part_idx, number node_idx)SceneManager
listPaletteIDs()SceneManagervirtual
redraw(bool sync)SceneManager
removeSlice()SceneManager
rendererInfo()SceneManagervirtual
resetScene()SceneManager
scale()SceneManager
SceneListenerList typedefSceneManager
SceneManager(boost::shared_ptr< Structure > dataBase, bool is_graphics_enabled=true)SceneManager
selectedElementIndices()SceneManager
selectedNodeIndices()SceneManager
selectElement(number part_idx, number element_idx, number value, bool showLabel)SceneManager
selectElements(Matrix indices)SceneManager
selectMaximumValues(bool add_selection, number max_selectable)SceneManager
selectMinimumValues(bool add_selection, number max_selectable)SceneManager
selectNode(number part_idx, number node_idx, number value, bool showLabel)SceneManager
selectNodes(Matrix indices)SceneManager
selectRelativeMaximumValues(bool add_selection, number max_selectable)SceneManager
selectRelativeMaximumValuesStrict(bool add_selection, number max_selectable)SceneManager
selectRelativeMaximumValuesWeak(bool add_selection, number max_selectable)SceneManager
selectRelativeMinimumValues(bool add_selection, number max_selectable)SceneManager
selectRelativeMinimumValuesStrict(bool add_selection, number max_selectable)SceneManager
selectRelativeMinimumValuesWeak(bool add_selection, number max_selectable)SceneManager
setActiveScene(number act)SceneManager
setAutoRedraw(bool t)SceneManager
setBackgroundBottom(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)SceneManager
setBackgroundTop(unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)SceneManager
setClipBorder(float border)SceneManager
setContour(number c)SceneManager
setContourType(string cont="")SceneManager
setCoordinateAxes(bool value)SceneManager
setCoordinateAxesLabels(string x, string y, string z)SceneManager
setCoordinates(Matrix coordinates)SceneManager
setCoorSystemPosition(string pos="")SceneManager
setDefaultCamera()SceneManager
setDefaultRotation()SceneManager
setDrawMissing(string how)SceneManager
setFont(string font, number fontsize)SceneManager
setGeometricScaling(number scaling, Structure database)SceneManager
setGeometricScaling(number scaling)SceneManager
setGeometricStabilization(bool enable, Structure database)SceneManager
setGeometricStabilization(bool enable)SceneManager
setGraphicsEnabled(bool enabled)SceneManager
setGraphicsSlicingEnabled(bool enabled)SceneManager
setHiliteReferenceSet(bool t) (defined in SceneManager)SceneManager
setIsoSurfaceAlpha(float a) (defined in SceneManager)SceneManager
setLegend(string text)SceneManager
setLegendPosition(string pos="")SceneManager
setMarkPosition(string pos="")SceneManager
setMeshFeature(string feat)SceneManager
setPaletteColoringType(string palette_id) (defined in SceneManager)SceneManagervirtual
setPalettePosition(string pos="")SceneManager
setPaletteRange(string how)SceneManagervirtual
setPaletteRange(number xmin, number xmax)SceneManager
setPan(float x, float y)SceneManager
setPerspective(bool persp)SceneManager
setPointSize(float size)SceneManager
setRotation(float angle, float x, float y, float z)SceneManager
setRulerVisibility(bool on)SceneManager
setScale(float z)SceneManager
setSceneData(RenderData::DataType type, string design, string quantity)SceneManager
setSceneData(AllRenderData render_data)SceneManager
setSceneData(Matrix inputs)SceneManager
setSceneScaleRelative(float x, float y, float z)SceneManager
setSelection(int scene_widht, int scene_height, int x, int y, int width, int height, bool add_selection, number max_selectable, bool show_label)SceneManagervirtual
setShowInvisibleLabels(bool t) (defined in SceneManager)SceneManager
setSize(number w, number h)SceneManager
setSlice(float a, float b, float c, float d)SceneManager
setStructureAlpha(float a) (defined in SceneManager)SceneManager
setSyncCamera(bool sync)SceneManager
setTetCoordinates(Matrix coordinates)SceneManager
setZoom(float z)SceneManager
size()SceneManager
syncCamera() constSceneManager
syncCamera()SceneManagervirtual
syncDeco()SceneManagervirtual
syncPalette()SceneManagervirtual
syncSelection()SceneManagervirtual

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