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 # include Directory Reference

 Last update: 16.07.2025 

## <a id="files" name="files"></a>Files

file **GLTFAnimation.h** [\[code\]](_g_l_t_f_animation_8h_source.xhtml) file **GLTFAttribute.h** [\[code\]](_g_l_t_f_attribute_8h_source.xhtml) file **GLTFBuffer.h** [\[code\]](_g_l_t_f_buffer_8h_source.xhtml) file **GLTFCamera.h** [\[code\]](_g_l_t_f_camera_8h_source.xhtml) file **GLTFGLTF.h** [\[code\]](_g_l_t_f_g_l_t_f_8h_source.xhtml) file **GLTFImage.h** [\[code\]](_g_l_t_f_image_8h_source.xhtml) file **GLTFIndex.h** [\[code\]](_g_l_t_f_index_8h_source.xhtml) file **GLTFLegend.h** [\[code\]](_g_l_t_f_legend_8h_source.xhtml) file **GLTFLight.h** [\[code\]](_g_l_t_f_light_8h_source.xhtml) file **GLTFMarkup.h** [\[code\]](_g_l_t_f_markup_8h_source.xhtml) file **GLTFMaterial.h** [\[code\]](_g_l_t_f_material_8h_source.xhtml) file **GLTFMesh.h** [\[code\]](_g_l_t_f_mesh_8h_source.xhtml) file **GLTFNode.h** [\[code\]](_g_l_t_f_node_8h_source.xhtml) file **GLTFProgram.h** [\[code\]](_g_l_t_f_program_8h_source.xhtml) file **GLTFSampler.h** [\[code\]](_g_l_t_f_sampler_8h_source.xhtml) file **GLTFScene.h** [\[code\]](_g_l_t_f_scene_8h_source.xhtml) file **GLTFShader.h** [\[code\]](_g_l_t_f_shader_8h_source.xhtml) file **GLTFTechnique.h** [\[code\]](_g_l_t_f_technique_8h_source.xhtml) file **GLTFTexture.h** [\[code\]](_g_l_t_f_texture_8h_source.xhtml) file **GLTFUtils.h** [\[code\]](_g_l_t_f_utils_8h_source.xhtml) file **GLTFValue.h** [\[code\]](_g_l_t_f_value_8h_source.xhtml) file **GLTFWriter.h** [\[code\]](_g_l_t_f_writer_8h_source.xhtml)