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Post-processing tools 2024 R2

ANSYS::AVZ::GLTFWriter::Buffer Class Reference

Last update: 16.07.2025

#include <GLTFWriter.h>

Inheritance diagram for ANSYS::AVZ::GLTFWriter::Buffer:

Static Public Member Functions

static Buffer * Create (GLTF *gltf)
 

Detailed Description

The creation and use of Buffers is optional. If they are not created with this mechanism they will be automatically created,

If Buffers are created automatically, a unique buffer will be created for each attribute and index. This could result in a large number of files in the GLTF file set.

If Buffers are created with the Buffer::Create method and passed to Attribute and Index creation methods, the attribute and index data will be appended to the already existing buffer data.

Grouping an object's (meshes) attribute data into a single buffer, may provide an increase in performance.

Examples
Test002.cpp, and Test013.cpp.

Definition at line 35 of file GLTFBuffer.h.

Constructor & Destructor Documentation

◆ ~Buffer()

virtual ANSYS::AVZ::GLTFWriter::Buffer::~Buffer ( )
inlineprotectedvirtual

Definition at line 38 of file GLTFBuffer.h.

Member Function Documentation

◆ Create()

static Buffer * ANSYS::AVZ::GLTFWriter::Buffer::Create ( GLTF *  gltf)
static

Creates a Buffer. A Buffer can be passed to some Attribute and Index methods.

Returns
Buffer object. Do not delete this pointer.
Parameters
[in]gltfGLTF object.

The documentation for this class was generated from the following file:
  • D:/Product-src/webgl_viewer/gltfwriterlib/include/GLTFBuffer.h

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