ANSYS::AVZ::GLTFWriter::Buffer Class Reference
Last update: 16.07.2025#include <GLTFWriter.h>
Inheritance diagram for ANSYS::AVZ::GLTFWriter::Buffer:

Static Public Member Functions | |
| static Buffer * | Create (GLTF *gltf) |
Detailed Description
The creation and use of Buffers is optional. If they are not created with this mechanism they will be automatically created,
If Buffers are created automatically, a unique buffer will be created for each attribute and index. This could result in a large number of files in the GLTF file set.
If Buffers are created with the Buffer::Create method and passed to Attribute and Index creation methods, the attribute and index data will be appended to the already existing buffer data.
Grouping an object's (meshes) attribute data into a single buffer, may provide an increase in performance.
- Examples
- Test002.cpp, and Test013.cpp.
Definition at line 35 of file GLTFBuffer.h.
Constructor & Destructor Documentation
◆ ~Buffer()
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inlineprotectedvirtual |
Definition at line 38 of file GLTFBuffer.h.
Member Function Documentation
◆ Create()
The documentation for this class was generated from the following file:
- D:/Product-src/webgl_viewer/gltfwriterlib/include/GLTFBuffer.h