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 # rocky\_sph\_element

 Last update: 17.07.2025 

<a id="l00001" name="l00001"></a> 1\#pragma once

<a id="l00002" name="l00002"></a> 2 

<a id="l00003" name="l00003"></a> 3// Includes =======================================================================================

<a id="l00004" name="l00004"></a> 4\#include "rocky\_sph\_element\_scalars.hpp"

<a id="l00005" name="l00005"></a> 5 

<a id="l00006" name="l00006"></a> 6\#include &lt;rocky20/api/device/api\_backend.hpp&gt;

<a id="l00007" name="l00007"></a> 7\#include &lt;rocky20/api/sph/rocky\_sph\_element\_scalars.hpp&gt;

<a id="l00008" name="l00008"></a> 8\#include &lt;rocky20/device/device\_model.hpp&gt;

<a id="l00009" name="l00009"></a> 9\#include &lt;rocky20/sph/sph\_data.h&gt;

<a id="l00010" name="l00010"></a> 10 

<a id="l00011" name="l00011"></a> 11// ================================================================================================

<a id="l00012" name="l00012"></a> 12// RockySPHElement

<a id="l00013" name="l00013"></a> 13// ================================================================================================

<a id="l00014" name="l00014"></a> 14 

<a id="l00015" name="l00015"></a> 15template &lt;typename Model, typename ModelSPH&gt;

<a id="l00016" name="l00016"></a> 16struct RockySPHElement

<a id="l00017" name="l00017"></a> 17{

<a id="l00018" name="l00018"></a> 18 inline ROCKY_FUNCTIONS bool is_dem_coupled() const

<a id="l00019" name="l00019"></a> 19 {

<a id="l00020" name="l00020"></a> 20 return this-&gt;element-&gt;is_dem_coupled();

<a id="l00021" name="l00021"></a> 21 }

<a id="l00022" name="l00022"></a> 22 

<a id="l00023" name="l00023"></a> 23 template &lt;typename Particle&gt;

<a id="l00024" name="l00024"></a> 24 ROCKY_FUNCTIONS Particle get_linked_dem_particle() const

<a id="l00025" name="l00025"></a> 25 {

<a id="l00026" name="l00026"></a> 26 if constexpr (std::is_same_v&lt;Particle, IRockyParticle&gt;)

<a id="l00027" name="l00027"></a> 27 {

<a id="l00028" name="l00028"></a> 28 return [IRockyParticle](structIRockyParticle.xhtml)(element-&gt;prt_id, model);

<a id="l00029" name="l00029"></a> 29 }

<a id="l00030" name="l00030"></a> 30 else

<a id="l00031" name="l00031"></a> 31 {

<a id="l00032" name="l00032"></a> 32\#ifndef \_\_CUDA\_ARCH\_\_

<a id="l00033" name="l00033"></a> 33 return Particle(element-&gt;prt_id, model);

<a id="l00034" name="l00034"></a> 34\#endif

<a id="l00035" name="l00035"></a> 35 }

<a id="l00036" name="l00036"></a> 36 }

<a id="l00037" name="l00037"></a> 37 

<a id="l00038" name="l00038"></a> 38 inline ROCKY_FUNCTIONS int get_input_index() const

<a id="l00039" name="l00039"></a> 39 {

<a id="l00040" name="l00040"></a> 40 return this-&gt;element-&gt;inl_id;

<a id="l00041" name="l00041"></a> 41 }

<a id="l00042" name="l00042"></a> 42 

<a id="l00043" name="l00043"></a> 43 inline ROCKY_FUNCTIONS bool is_enabled() const

<a id="l00044" name="l00044"></a> 44 {

<a id="l00045" name="l00045"></a> 45 return this-&gt;element-&gt;enabled();

<a id="l00046" name="l00046"></a> 46 }

<a id="l00047" name="l00047"></a> 47 

<a id="l00048" name="l00048"></a> 48 inline ROCKY_FUNCTIONS float get_density() const

<a id="l00049" name="l00049"></a> 49 {

<a id="l00050" name="l00050"></a> 50 return this-&gt;element-&gt;dens;

<a id="l00051" name="l00051"></a> 51 }

<a id="l00052" name="l00052"></a> 52 

<a id="l00053" name="l00053"></a> 53 inline ROCKY_FUNCTIONS float get_pressure() const

<a id="l00054" name="l00054"></a> 54 {

<a id="l00055" name="l00055"></a> 55 return this-&gt;sph_model-&gt;gen_sph-&gt;get_pressure(element-&gt;dens);

<a id="l00056" name="l00056"></a> 56 }

<a id="l00057" name="l00057"></a> 57 

<a id="l00058" name="l00058"></a> 58 inline ROCKY_FUNCTIONS float get_release_time() const

<a id="l00059" name="l00059"></a> 59 {

<a id="l00060" name="l00060"></a> 60 return this-&gt;element-&gt;trel;

<a id="l00061" name="l00061"></a> 61 }

<a id="l00062" name="l00062"></a> 62 

<a id="l00063" name="l00063"></a> 63 inline ROCKY_FUNCTIONS float3 get_adjusted_coordinates() const

<a id="l00064" name="l00064"></a> 64 {

<a id="l00065" name="l00065"></a> 65 return this-&gt;element-&gt;get_adjusted_coordinates(this-&gt;current_time);

<a id="l00066" name="l00066"></a> 66 }

<a id="l00067" name="l00067"></a> 67 

<a id="l00068" name="l00068"></a> 68 inline ROCKY_FUNCTIONS float3 get_velocity() const

<a id="l00069" name="l00069"></a> 69 {

<a id="l00070" name="l00070"></a> 70 return float3 { this-&gt;element-&gt;ux, this-&gt;element-&gt;uy, this-&gt;element-&gt;uz };

<a id="l00071" name="l00071"></a> 71 }

<a id="l00072" name="l00072"></a> 72 

<a id="l00073" name="l00073"></a> 73 inline ROCKY_FUNCTIONS float3 get_normal() const

<a id="l00074" name="l00074"></a> 74 {

<a id="l00075" name="l00075"></a> 75 return this-&gt;sph_model-&gt;nrm_sph[this-&gt;element_index];

<a id="l00076" name="l00076"></a> 76 }

<a id="l00077" name="l00077"></a> 77 

<a id="l00078" name="l00078"></a> 78 inline ROCKY_FUNCTIONS float3 get_force() const

<a id="l00079" name="l00079"></a> 79 {

<a id="l00080" name="l00080"></a> 80 // For SPH elements, the force vector actually holds acceleration in those elements.

<a id="l00081" name="l00081"></a> 81 // For the sake of uniformity throughout our SPH-DEM APIs, we return here a force.

<a id="l00082" name="l00082"></a> 82 const float mass = this-&gt;sph_model-&gt;gen_sph-&gt;get_mass();

<a id="l00083" name="l00083"></a> 83 return this-&gt;sph_model-&gt;frc_sph[this-&gt;element_index] * mass;

<a id="l00084" name="l00084"></a> 84 }

<a id="l00085" name="l00085"></a> 85 

<a id="l00086" name="l00086"></a> 86 inline ROCKY_FUNCTIONS float3 get_acceleration() const

<a id="l00087" name="l00087"></a> 87 {

<a id="l00088" name="l00088"></a> 88 // For SPH elements, the force vector actually holds acceleration in those elements.

<a id="l00089" name="l00089"></a> 89 return this-&gt;sph_model-&gt;frc_sph[this-&gt;element_index];

<a id="l00090" name="l00090"></a> 90 }

<a id="l00091" name="l00091"></a> 91 

<a id="l00092" name="l00092"></a> 92 inline ROCKY_FUNCTIONS void add_force(const float3&amp; f) const

<a id="l00093" name="l00093"></a> 93 {

<a id="l00094" name="l00094"></a> 94 // For SPH elements, the force vector actually holds acceleration in those elements.

<a id="l00095" name="l00095"></a> 95 // For the sake of uniformity throughout our SPH-DEM APIs, we receive here a force,

<a id="l00096" name="l00096"></a> 96 // and therefore must extract the acceleration from it.

<a id="l00097" name="l00097"></a> 97 //TODO Refinement

<a id="l00098" name="l00098"></a> 98 const float mass = this-&gt;sph_model-&gt;gen_sph-&gt;get_mass();

<a id="l00099" name="l00099"></a> 99 this-&gt;add_acceleration(f / mass);

<a id="l00100" name="l00100"></a> 100 }

<a id="l00101" name="l00101"></a> 101 

<a id="l00102" name="l00102"></a> 102 inline ROCKY_FUNCTIONS void add_acceleration(const float3&amp; a) const

<a id="l00103" name="l00103"></a> 103 {

<a id="l00104" name="l00104"></a> 104 // For SPH elements, the force vector actually holds acceleration in those elements.

<a id="l00105" name="l00105"></a> 105 float3&amp; prt_forces = this-&gt;sph_model-&gt;frc_sph[this-&gt;element_index];

<a id="l00106" name="l00106"></a> 106 backend::atomic_add(&amp;prt_forces.x, a.x);

<a id="l00107" name="l00107"></a> 107 backend::atomic_add(&amp;prt_forces.y, a.y);

<a id="l00108" name="l00108"></a> 108 backend::atomic_add(&amp;prt_forces.z, a.z);

<a id="l00109" name="l00109"></a> 109 }

<a id="l00110" name="l00110"></a> 110 

<a id="l00111" name="l00111"></a> 111 // Scalars -----------------------------------------------------------------------------------

<a id="l00112" name="l00112"></a> 112 inline ROCKY_FUNCTIONS float get_turbulent_viscosity() const

<a id="l00113" name="l00113"></a> 113 {

<a id="l00114" name="l00114"></a> 114 return this-&gt;sph_model-&gt;sph_element_scalars-&gt;get_turbulent_viscosity(this-&gt;element_index);

<a id="l00115" name="l00115"></a> 115 }

<a id="l00116" name="l00116"></a> 116 

<a id="l00117" name="l00117"></a> 117 inline ROCKY_FUNCTIONS void set_turbulent_viscosity(float turbulent_viscosity)

<a id="l00118" name="l00118"></a> 118 {

<a id="l00119" name="l00119"></a> 119 auto&amp; scalar =

<a id="l00120" name="l00120"></a> 120 this-&gt;sph_model-&gt;sph_element_scalars-&gt;get_turbulent_viscosity(this-&gt;element_index);

<a id="l00121" name="l00121"></a> 121 scalar = turbulent_viscosity;

<a id="l00122" name="l00122"></a> 122 }

<a id="l00123" name="l00123"></a> 123 

<a id="l00124" name="l00124"></a> 124 inline ROCKY_FUNCTIONS void add_turbulent_viscosity(float turbulent_viscosity)

<a id="l00125" name="l00125"></a> 125 {

<a id="l00126" name="l00126"></a> 126 auto&amp; scalar =

<a id="l00127" name="l00127"></a> 127 this-&gt;sph_model-&gt;sph_element_scalars-&gt;get_turbulent_viscosity(this-&gt;element_index);

<a id="l00128" name="l00128"></a> 128 backend::atomic_add(&amp;scalar, turbulent_viscosity);

<a id="l00129" name="l00129"></a> 129 }

<a id="l00130" name="l00130"></a> 130 

<a id="l00131" name="l00131"></a> 131 inline ROCKY_FUNCTIONS const rocky20::SPHParticleScalars* get_sph_element_scalars() const

<a id="l00132" name="l00132"></a> 132 {

<a id="l00133" name="l00133"></a> 133 if constexpr (std::is_same&lt;ModelSPH, SPHDeviceModel&gt;::value)

<a id="l00134" name="l00134"></a> 134 return this-&gt;sph_model-&gt;sph_element_scalars;

<a id="l00135" name="l00135"></a> 135 else

<a id="l00136" name="l00136"></a> 136 return &amp;this-&gt;sph_model-&gt;sph_element_scalars_controller.host_data;

<a id="l00137" name="l00137"></a> 137 }

<a id="l00138" name="l00138"></a> 138 

<a id="l00139" name="l00139"></a> 139 inline ROCKY_FUNCTIONS rocky20::SPHParticleScalars* get_sph_element_scalars()

<a id="l00140" name="l00140"></a> 140 {

<a id="l00141" name="l00141"></a> 141 if constexpr (std::is_same&lt;ModelSPH, SPHDeviceModel&gt;::value)

<a id="l00142" name="l00142"></a> 142 return this-&gt;sph_model-&gt;sph_particle_scalars;

<a id="l00143" name="l00143"></a> 143 else

<a id="l00144" name="l00144"></a> 144 return &amp;this-&gt;sph_model-&gt;sph_particle_scalars_controller.host_data;

<a id="l00145" name="l00145"></a> 145 }

<a id="l00146" name="l00146"></a> 146 

<a id="l00147" name="l00147"></a> 147 inline ROCKY_FUNCTIONS [IRockySPHElementScalars](structIRockySPHElementScalars.xhtml) get_scalars()

<a id="l00148" name="l00148"></a> 148 {

<a id="l00149" name="l00149"></a> 149 return [IRockySPHElementScalars](structIRockySPHElementScalars.xhtml)(*this-&gt;get_sph_element_scalars(), this-&gt;element_index);

<a id="l00150" name="l00150"></a> 150 }

<a id="l00151" name="l00151"></a> 151 

<a id="l00152" name="l00152"></a> 152 // Flags --------------------------------------------------------------------------------------

<a id="l00153" name="l00153"></a> 153 inline ROCKY_FUNCTIONS bool is_frozen() const

<a id="l00154" name="l00154"></a> 154 {

<a id="l00155" name="l00155"></a> 155 return element-&gt;frozen();

<a id="l00156" name="l00156"></a> 156 }

<a id="l00157" name="l00157"></a> 157 

<a id="l00158" name="l00158"></a> 158 inline ROCKY_FUNCTIONS void set_frozen(bool _frozen)

<a id="l00159" name="l00159"></a> 159 {

<a id="l00160" name="l00160"></a> 160 if (!element-&gt;is_dem_coupled())

<a id="l00161" name="l00161"></a> 161 {

<a id="l00162" name="l00162"></a> 162 return element-&gt;set_frozen(_frozen);

<a id="l00163" name="l00163"></a> 163 }

<a id="l00164" name="l00164"></a> 164 }

<a id="l00165" name="l00165"></a> 165 

<a id="l00166" name="l00166"></a> 166 // Particle data (resettable)

<a id="l00167" name="l00167"></a> 167 cuda_particle_sph* element;

<a id="l00168" name="l00168"></a> 168 int element_index;

<a id="l00169" name="l00169"></a> 169 

<a id="l00170" name="l00170"></a> 170 // Setup data (non-resettable)

<a id="l00171" name="l00171"></a> 171 Model* model;

<a id="l00172" name="l00172"></a> 172 ModelSPH* sph_model;

<a id="l00173" name="l00173"></a> 173 double current_time;

<a id="l00174" name="l00174"></a> 174 

<a id="l00175" name="l00175"></a> 175 ROCKY_FUNCTIONS RockySPHElement(Model* _model, ModelSPH* _sph_model)

<a id="l00176" name="l00176"></a> 176 : model(_model)

<a id="l00177" name="l00177"></a> 177 , sph_model(_sph_model)

<a id="l00178" name="l00178"></a> 178 {

<a id="l00179" name="l00179"></a> 179 }

<a id="l00180" name="l00180"></a> 180 

<a id="l00181" name="l00181"></a> 181 inline ROCKY_FUNCTIONS void reset(int index, cuda_particle_sph* _element)

<a id="l00182" name="l00182"></a> 182 {

<a id="l00183" name="l00183"></a> 183 this-&gt;element_index = index;

<a id="l00184" name="l00184"></a> 184 this-&gt;element = _element;

<a id="l00185" name="l00185"></a> 185 }

<a id="l00186" name="l00186"></a> 186};

<a id="l00187" name="l00187"></a> 187 

<a id="l00188" name="l00188"></a> 188typedef RockySPHElement&lt;SDeviceModel, SPHDeviceModel&gt; RockySPHElementDevice;

<a id="l00189" name="l00189"></a> 189typedef RockySPHElement&lt;RockyModel, SPHModel&gt; RockySPHElementHost;

[IRockyParticle](structIRockyParticle.xhtml)

**Definition** rocky_particle_api.hpp:27



[IRockySPHElementScalars](structIRockySPHElementScalars.xhtml)

**Definition** rocky_sph_element_scalars.hpp:121