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 # GamutMapping 

 Last update: 17.07.2025 

## Description

Sets the gamut mapping and returns a value different from 0 if no error has occurred.

## Syntax

*object*.GamutMapping(short nGamutMapping) As Short

- *object*: Virtual Human Vision Lab object
- *nGamutMapping*: 0 for **Gamut Clipping**, 2 for **Maintain Lightness and Hue**, 3 for **Maintain Hue**, 4 for **Colorimetric error**.