SpeosSim script examples
Last update: 17.07.2025The following section provides you with a list of script samples to help you create your own script.
Material
Component
- Component3Dtexture – Creating a 3D texture on a geometry
- ComponentExport – Creating a lightBox export
- ComponentImport – Creating a lightBox import
Meshing
Source
- SourceAmbientCIEGeneral – Creating an ambient source CIE standard general sky
- SourceAmbientCIEOvercast – Creating an ambient source CIE standard overcast sky
- SourceAmbientEnvironment – Creating an environment ambient source
- SourceAmbientNaturalLight – Creating a natural light ambient source
- SourceAmbientUniform – Creating a uniform ambient source
- SourceAmbienUS1976 – Creating an ambient source US standard atmosphere 1976
- SourceDisplay – Creating a display source
- SourceInteractive – Creating an interactive source
- SourceLuminaire – Creating a luminaire source
- SourceRayFile – Creating a ray file source
- SourceRayFile – Optimizing a ray file source
- SourceSurface – Creating a surface source
- SourceThermic – Creating a thermic source
Sensor
- Sensor3DED – Creating a 3D energy density sensor
- Sensor3Dirradiance – Creating a 3D irradiance sensor
- SensorCamera – Creating a camera sensor
- SensorEye – Creating an eye sensor
- SensorImmersive – Creating an immersive sensor
- SensorIntensity – Creating an intensity sensor
- SensorIrradiance – Creating an irradiance sensor
- SensorLidar – Creating a LiDAR sensor
- SensorObserver – Creating an observer sensor
- SensorRadiance – Creating a radiance sensor
- SensorRotatingLidar – Creating a rotating LiDAR sensor
Simulation
- SimulationInteractive – Setting an interactive simulation
- SimulationInteractive – Creating and using an interactive simulation
- SimulationDirect – Creating a direct simulation
- DirectSImulationSettings – Setting a direct simulation
- SimulationInverse – Creating an inverse simulation
- InverseSimulationSettings – Setting an inverse simulation
- SimulationRotatingLidar – Creating a rotating LiDAR simulation
- SimulationHoa – Creating a HUD optical analysis simulation
Parameter
- LXPEnabledSensor – Activating the light expert on a sensor
- FTGEnabledGeometry – Activating the fast transmission gathering on a geometry
- EyeboxConfiguration – Defining a HUD optical analysis with multi-eyebox configuration
Result
- ResultLXP – Analyzing the interactive simulation light expert result
- ResultLXP – Exporting rays as geometry out of a light expert result
- ResultProjectedGrid – Exporting a projected grid as geometry