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Motion Standalone Preprocessor C# library 2024 R2

Class Node

Last update: 16.07.2025

Namespace: VM.Models.FE.Mesh
Assembly: VM.Models.FE.Mesh.dll

[Table]
public class Node : Entity, IEntity

Inheritance

object ← Entity ← Node

Implements

IEntity

Inherited Members

Entity.Equals(object), Entity.GetHashCode(), Entity.FromByteArray<T>(byte[]), Entity.ToByteArray<T>(T), Entity.Id

Extension Methods

LinkPropertyItemCache.GetLinkProperties(object, LinkPropertyType), LinkPropertyItemCache.GetLinkPropertiesAndValues(object, LinkPropertyType), LinkPropertyItemCache.GetLinkedObjects<T>(object, LinkPropertyType), BDFWriter.WriteToBDF(Node, TextWriter)

Constructors

Node()

public Node()

Properties

Position

public Vector Position { get; set; }

Property Value

Vector

X

[Column]
public double X { get; set; }

Property Value

double

Y

[Column]
public double Y { get; set; }

Property Value

double

Z

[Column]
public double Z { get; set; }

Property Value

double

Methods

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

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