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Motion Standalone Preprocessor C# library 2024 R2

Class BeamL

Last update: 16.07.2025

Namespace: VM.Models.FE.Mesh.Properties
Assembly: VM.Models.FE.Mesh.dll

[Table]
public class BeamL : Solid, IPropertyBeam, IEntity

Inheritance

object ← Entity ← Solid ← BeamL

Implements

IPropertyBeam, IEntity

Inherited Members

Solid.Equals(object), Solid.MarkerId, Solid.MaterialId, Entity.Equals(object), Entity.GetHashCode(), Entity.FromByteArray<T>(byte[]), Entity.ToByteArray<T>(T), Entity.Id

Extension Methods

LinkPropertyItemCache.GetLinkProperties(object, LinkPropertyType), LinkPropertyItemCache.GetLinkPropertiesAndValues(object, LinkPropertyType), LinkPropertyItemCache.GetLinkedObjects<T>(object, LinkPropertyType), BDFWriter.WriteToBDF(BeamL, TextWriter), BDFWriter.WriteToBDF(Solid, TextWriter)

Constructors

BeamL()

public BeamL()

Properties

Dimensions

public double[] Dimensions { get; set; }

Property Value

double[]

DimensionsWrapper

[Column]
public byte[] DimensionsWrapper { get; set; }

Property Value

byte[]

Shape

[Column]
public BeamCrossSectionShapes Shape { get; set; }

Property Value

BeamCrossSectionShapes

YDirection

public Vector YDirection { get; set; }

Property Value

Vector

YX

[Column]
public double YX { get; set; }

Property Value

double

YY

[Column]
public double YY { get; set; }

Property Value

double

YZ

[Column]
public double YZ { get; set; }

Property Value

double

Methods

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

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