File vehicle_state.h
Last update: 22.04.2026Location: autonomy/simulation/utilities/vehicle_state/vehicle_state.h
Classes
- simulation_framework::utilities::vehicle::state::OrientationT
- simulation_framework::utilities::vehicle::state::Vector3DT
- simulation_framework::utilities::vehicle::state::MotionStateT
- simulation_framework::utilities::vehicle::state::ControlInputT
Namespaces
- simulation_framework
- simulation_framework::utilities
- simulation_framework::utilities::vehicle
- simulation_framework::utilities::vehicle::state
Includes
Included by
Source
#ifndef AUTONOMY_SIMULATION_UTILITIES_VEHICLESTATE_VEHICLESTATE_H
#define AUTONOMY_SIMULATION_UTILITIES_VEHICLESTATE_VEHICLESTATE_H
#include <iostream>
namespace simulation_framework
{
namespace utilities
{
namespace vehicle
{
namespace state
{
template <typename T>
struct OrientationT
{
T yaw;
T roll;
T pitch;
};
template <typename T>
struct Vector3DT
{
T x;
T y;
T z;
};
template <typename T>
struct MotionStateT
{
Vector3DT<T> position;
OrientationT<T> orientation;
Vector3DT<T> velocity;
Vector3DT<T> acceleration;
};
template <typename T>
struct ControlInputT
{
T steering_angle;
T acceleration;
};
template <typename T>
void PrintMotionState(const MotionStateT<T>& state, std::ostream& os = std::cout)
{
os << "Position: (" << state.position.x << ", " << state.position.y << ", " << state.position.z << ")\n";
os << "Orientation: (Yaw: " << state.orientation.yaw << ", Roll: " << state.orientation.roll
<< ", Pitch: " << state.orientation.pitch << ")\n";
os << "Velocity: (" << state.velocity.x << ", " << state.velocity.y << ", " << state.velocity.z << ")\n";
os << "Acceleration: (" << state.acceleration.x << ", " << state.acceleration.y << ", " << state.acceleration.z
<< ")\n";
}
using Orientation = OrientationT<double>;
using Vector3D = Vector3DT<double>;
using MotionState = MotionStateT<double>;
using ControlInput = ControlInputT<double>;
} // namespace state
} // namespace vehicle
} // namespace utilities
} // namespace simulation_framework
#endif // AUTONOMY_SIMULATION_UTILITIES_VEHICLESTATE_VEHICLESTATE_H